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// motionworm.h
#ifndef _MOTIONWORM_H_
#define _MOTIONWORM_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CMotionWorm : public CMotion
{
public:
CMotionWorm(CInstanceManager* iMan, CObject* object);
~CMotionWorm();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
BOOL SetParam(int rank, float value);
float RetParam(int rank);
protected:
void CreatePhysics();
BOOL EventFrame(const Event &event);
protected:
float m_timeUp;
float m_timeDown;
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*3*3*3*10];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
float m_armLinSpeed;
float m_armCirSpeed;
int m_specAction;
float m_specTime;
BOOL m_bArmStop;
float m_lastParticule;
};
#endif //_MOTIONWORM_H_
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