// motionworm.h #ifndef _MOTIONWORM_H_ #define _MOTIONWORM_H_ class CInstanceManager; class CEngine; class CLight; class CParticule; class CTerrain; class CCamera; class CBrain; class CPhysics; class CObject; class CMotionWorm : public CMotion { public: CMotionWorm(CInstanceManager* iMan, CObject* object); ~CMotionWorm(); void DeleteObject(BOOL bAll=FALSE); BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power); BOOL EventProcess(const Event &event); BOOL SetParam(int rank, float value); float RetParam(int rank); protected: void CreatePhysics(); BOOL EventFrame(const Event &event); protected: float m_timeUp; float m_timeDown; float m_armMember; float m_armTimeAbs; float m_armTimeMarch; float m_armTimeAction; short m_armAngles[3*3*3*3*10]; int m_armTimeIndex; int m_armPartIndex; int m_armMemberIndex; int m_armLastAction; float m_armLinSpeed; float m_armCirSpeed; int m_specAction; float m_specTime; BOOL m_bArmStop; float m_lastParticule; }; #endif //_MOTIONWORM_H_