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author | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
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committer | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
commit | f7d892cf4ef6bfce3747c4b6a810d4828b79833d (patch) | |
tree | 8311c7057b5f861c387ecc8c96cd778abc47c8d8 /src/terrain.h | |
parent | 343cb0ce660136ac034e6106c0f151466b751398 (diff) | |
download | colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.gz colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.bz2 colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.zip |
Last coding fix ;)
Diffstat (limited to 'src/terrain.h')
-rw-r--r-- | src/terrain.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/terrain.h b/src/terrain.h index edd5899..991c3f7 100644 --- a/src/terrain.h +++ b/src/terrain.h @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@ // * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// terrain.h
#ifndef _TERRAIN_H_
#define _TERRAIN_H_
@@ -170,19 +170,19 @@ protected: CD3DEngine* m_engine;
CWater* m_water;
- int m_mosaic; // nb de mosa�que
- int m_brick; // nb de briques par mosa�que
- float m_size; // taille d'un �l�ment dans une brique
- float m_vision; // vision avant un changement de r�solution
+ int m_mosaic; // nb de mosaïque
+ int m_brick; // nb de briques par mosaïque
+ float m_size; // taille d'un élément dans une brique
+ float m_vision; // vision avant un changement de résolution
float* m_relief; // table du relief
int* m_texture; // table des textures
int* m_objRank; // table des rangs des objets
BOOL m_bMultiText;
BOOL m_bLevelText;
- float m_scaleMapping; // �chelle du mapping
+ float m_scaleMapping; // échelle du mapping
float m_scaleRelief;
int m_subdivMapping;
- int m_depth; // nb de r�solutions diff�rentes (1,2,3,4)
+ int m_depth; // nb de résolutions différentes (1,2,3,4)
char m_texBaseName[20];
char m_texBaseExt[10];
float m_defHardness;
|