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author | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
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committer | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
commit | f7d892cf4ef6bfce3747c4b6a810d4828b79833d (patch) | |
tree | 8311c7057b5f861c387ecc8c96cd778abc47c8d8 /src/robotmain.h | |
parent | 343cb0ce660136ac034e6106c0f151466b751398 (diff) | |
download | colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.gz colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.bz2 colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.zip |
Last coding fix ;)
Diffstat (limited to 'src/robotmain.h')
-rw-r--r-- | src/robotmain.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/robotmain.h b/src/robotmain.h index ffcbf7e..91a2413 100644 --- a/src/robotmain.h +++ b/src/robotmain.h @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@ // * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// robotmain.h
#ifndef _ROBOTMAIN_H_
#define _ROBOTMAIN_H_
@@ -93,8 +93,8 @@ typedef struct D3DVECTOR pos;
float dist;
ObjectType type;
- int min; // gagn� si >
- int max; // gagn� si <
+ int min; // gagné si >
+ int max; // gagné si <
int lost; // perdu si <=
BOOL bImmediat;
char message[100];
@@ -354,7 +354,7 @@ protected: float m_checkEndTime;
float m_winDelay;
float m_lostDelay;
- BOOL m_bFixScene; // sc�ne fixe, sans interraction
+ BOOL m_bFixScene; // scène fixe, sans interraction
BOOL m_bBase; // OBJECT_BASE existe dans mission
FPOINT m_lastMousePos;
CObject* m_selectObject;
@@ -376,14 +376,14 @@ protected: int m_movieInfoIndex;
BOOL m_bImmediatSatCom; // SatCom tout de suite ?
- BOOL m_bBeginSatCom; // message SatCom affich� ?
+ BOOL m_bBeginSatCom; // message SatCom affiché ?
BOOL m_bMovieLock; // film en cours ?
BOOL m_bSatComLock; // appel du SatCom possible ?
- BOOL m_bEditLock; // �dition en cours ?
- BOOL m_bEditFull; // �dition en plein �cran ?
+ BOOL m_bEditLock; // édition en cours ?
+ BOOL m_bEditFull; // édition en plein écran ?
BOOL m_bPause; // simulation en pause
BOOL m_bHilite;
- BOOL m_bTrainerPilot; // t�l�commande trainer ?
+ BOOL m_bTrainerPilot; // télécommande trainer ?
BOOL m_bSuspend;
BOOL m_bFriendAim;
BOOL m_bResetCreate;
@@ -443,8 +443,8 @@ protected: char m_gamerName[100];
- long m_freeBuild; // b�timents constructibles
- long m_freeResearch; // recherches effectu�es
+ long m_freeBuild; // bâtiments constructibles
+ long m_freeResearch; // recherches effectuées
ShowLimit m_showLimit[MAXSHOWLIMIT];
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