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#include "app/app.h"
#include "graphics/opengl/gldevice.h"
template<> CApplication* CSingleton<CApplication>::m_instance = nullptr;
namespace Gfx {
GLDeviceConfig::GLDeviceConfig()
{
}
} /* Gfx */
CApplication::CApplication()
{
}
CApplication::~CApplication()
{
}
std::string CApplication::GetDataFilePath(DataDir /* dataDir */, const std::string& subpath) const
{
return subpath;
}
CSoundInterface* CApplication::GetSound()
{
return nullptr;
}
CEventQueue* CApplication::GetEventQueue()
{
return nullptr;
}
std::string CApplication::GetDataDirPath() const
{
return "";
}
Event CApplication::CreateUpdateEvent()
{
return Event(EVENT_NULL);
}
char CApplication::GetLanguageChar() const
{
return 'E';
}
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