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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// map.h
#pragma once
#include "ui/control.h"
#include "common/event.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/water.h"
#include "graphics/engine/engine.h"
#include "graphics/core/device.h"
#include "graphics/core/vertex.h"
#include "math/geometry.h"
#include "object/object.h"
#include "object/robotmain.h"
namespace Ui {
const int MAPMAXOBJECT = 100;
enum MapColor
{
MAPCOLOR_NULL,
MAPCOLOR_BASE,
MAPCOLOR_FIX,
MAPCOLOR_MOVE,
MAPCOLOR_ALIEN,
MAPCOLOR_WAYPOINTb,
MAPCOLOR_WAYPOINTr,
MAPCOLOR_WAYPOINTg,
MAPCOLOR_WAYPOINTy,
MAPCOLOR_WAYPOINTv,
MAPCOLOR_BBOX,
};
struct MapObject
{
char bUsed;
CObject* object;
MapColor color;
ObjectType type;
Math::Point pos;
float dir;
};
class CMap : public CControl
{
public:
CMap();
~CMap();
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
bool EventProcess(const Event &event);
void Draw();
void UpdateTerrain();
void UpdateTerrain(int bx, int by, int ex, int ey);
void SetFixImage(const char *filename);
bool GetFixImage();
void SetOffset(float ox, float oy);
void SetAngle(float angle);
void SetMode(int mode);
void SetToy(bool bToy);
void SetDebug(bool bDebug);
void SetZoom(float value);
float GetZoom();
void SetEnable(bool bEnable);
bool GetEnable();
void SetFloorColor(Gfx::Color color);
void SetWaterColor(Gfx::Color color);
void FlushObject();
void UpdateObject(CObject* pObj);
CObject* DetectObject(Math::Point pos, bool &bInMap);
void SetHighlight(CObject* pObj);
protected:
Math::Point AdjustOffset(Math::Point offset);
void SelectObject(Math::Point pos);
Math::Point MapInter(Math::Point pos, float dir);
void DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color);
void DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite);
void DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite);
void DrawHighlight(Math::Point pos);
void DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2);
void DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2);
void DrawVertex(Math::Point uv1, Math::Point uv2, float zoom);
protected:
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
CRobotMain* m_main;
bool m_bEnable;
float m_time;
float m_half;
float m_zoom;
Math::Point m_offset;
float m_angle;
Gfx::Color m_floorColor;
Gfx::Color m_waterColor;
MapObject m_map[MAPMAXOBJECT];
int m_totalFix;
int m_totalMove;
int m_highlightRank;
Math::Point m_mapPos;
Math::Point m_mapDim;
bool m_bRadar;
char m_fixImage[100];
int m_mode;
bool m_bToy;
bool m_bDebug;
};
}
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