1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// control.h
#pragma once
#include <string>
#include "common/event.h"
#include "common/misc.h"
#include "common/restext.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/particle.h"
#include "graphics/engine/text.h"
#include "object/robotmain.h"
#include "sound/sound.h"
namespace Ui {
enum ControlState
{
STATE_ENABLE = (1<<0), // active
STATE_CHECK = (1<<1), // pressed
STATE_HILIGHT = (1<<2), // overflown by mouse
STATE_PRESS = (1<<3), // pressed by mouse
STATE_VISIBLE = (1<<4), // visible
STATE_DEAD = (1<<5), // inaccessible (x)
STATE_DEFAULT = (1<<6), // actuated by RETURN
STATE_OKAY = (1<<7), // green point at the bottom right
STATE_SHADOW = (1<<8), // shadow
STATE_GLINT = (1<<9), // dynamic reflection
STATE_CARD = (1<<10), // tab
STATE_EXTEND = (1<<11), // extended mode
STATE_SIMPLY = (1<<12), // undecorated
STATE_FRAME = (1<<13), // framework highlighting
STATE_WARNING = (1<<14), // framework hatched yellow / black
STATE_VALUE = (1<<15), // displays the value
STATE_RUN = (1<<16) // running program
};
class CControl
{
public:
CControl();
virtual ~CControl();
virtual bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
virtual bool EventProcess(const Event &event);
virtual void SetPos(Math::Point pos);
virtual Math::Point GetPos();
virtual void SetDim(Math::Point dim);
virtual Math::Point GetDim();
virtual bool SetState(int state, bool bState);
virtual bool SetState(int state);
virtual bool ClearState(int state);
virtual bool TestState(int state);
virtual int GetState();
virtual void SetIcon(int icon);
virtual int GetIcon();
virtual void SetName(std::string name, bool bTooltip=true);
virtual std::string GetName();
virtual void SetTextAlign(Gfx::TextAlign mode);
virtual int GetTextAlign();
virtual void SetFontSize(float size);
virtual float GetFontSize();
virtual void SetFontStretch(float stretch);
virtual float GetFontStretch();
virtual void SetFontType(Gfx::FontType font);
virtual Gfx::FontType GetFontType();
virtual bool SetTooltip(std::string name);
virtual bool GetTooltip(Math::Point pos, std::string &name);
virtual void SetFocus(bool bFocus);
virtual bool GetFocus();
virtual EventType GetEventType();
virtual void Draw();
protected:
void GlintDelete();
void GlintCreate(Math::Point ref, bool bLeft=true, bool bUp=true);
void GlintFrame(const Event &event);
void DrawPart(int icon, float zoom, float ex);
void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, float ex=0.0f);
void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, Math::Point corner, float ex);
void DrawWarning(Math::Point pos, Math::Point dim);
void DrawShadow(Math::Point pos, Math::Point dim, float deep=1.0f);
virtual bool Detect(Math::Point pos);
std::string GetResourceName(EventType eventType);
protected:
Gfx::CEngine* m_engine;
Gfx::CParticle* m_particle;
CEventQueue* m_event;
CRobotMain* m_main;
CSoundInterface* m_sound;
Math::Point m_pos; // corner upper / left
Math::Point m_dim; // dimensions
int m_icon;
EventType m_eventType; // message to send when clicking
int m_state; // states (STATE_ *)
float m_fontSize; // size of the button name
float m_fontStretch; // stretch of the font
Gfx::FontType m_fontType; // type of font
Gfx::TextAlign m_textAlign; //type of alignment //comes in the place of m_justif
std::string m_name; // name of the button
std::string m_tooltip; // name of tooltip
bool m_bFocus;
bool m_bCapture;
bool m_bGlint;
Math::Point m_glintCorner1;
Math::Point m_glintCorner2;
float m_glintProgress;
Math::Point m_glintMouse;
};
} // namespace Ui
|