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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// control.h
#pragma once
#include "old/text.h"
#include "common/struct.h"
#include "common/event.h"
class CInstanceManager;
class CEvent;
class CD3DEngine;
class CRobotMain;
class CParticule;
class CSound;
enum ControlState
{
STATE_ENABLE = (1<<0), // active
STATE_CHECK = (1<<1), // pressed
STATE_HILIGHT = (1<<2), // overflown by mouse
STATE_PRESS = (1<<3), // pressed by mouse
STATE_VISIBLE = (1<<4), // visible
STATE_DEAD = (1<<5), // inaccessible (x)
STATE_DEFAULT = (1<<6), // actuated by RETURN
STATE_OKAY = (1<<7), // green point at the bottom right
STATE_SHADOW = (1<<8), // shadow
STATE_GLINT = (1<<9), // dynamic reflection
STATE_CARD = (1<<10), // tab
STATE_EXTEND = (1<<11), // extended mode
STATE_SIMPLY = (1<<12), // undecorated
STATE_FRAME = (1<<13), // framework highlighting
STATE_WARNING = (1<<14), // framework hatched yellow / black
STATE_VALUE = (1<<15), // displays the value
STATE_RUN = (1<<16) // running program
};
class CControl
{
public:
CControl(CInstanceManager* iMan);
virtual ~CControl();
virtual bool Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
virtual bool EventProcess(const Event &event);
virtual void SetPos(Math::Point pos);
virtual Math::Point RetPos();
virtual void SetDim(Math::Point dim);
virtual Math::Point RetDim();
virtual bool SetState(int state, bool bState);
virtual bool SetState(int state);
virtual bool ClearState(int state);
virtual bool TestState(int state);
virtual int RetState();
virtual void SetIcon(int icon);
virtual int RetIcon();
virtual void SetName(char* name, bool bTooltip=true);
virtual char* RetName();
virtual void SetJustif(int mode);
virtual int RetJustif();
virtual void SetFontSize(float size);
virtual float RetFontSize();
virtual void SetFontStretch(float stretch);
virtual float RetFontStretch();
virtual void SetFontType(FontType font);
virtual FontType RetFontType();
virtual bool SetTooltip(char* name);
virtual bool GetTooltip(Math::Point pos, char* name);
virtual void SetFocus(bool bFocus);
virtual bool RetFocus();
virtual EventMsg RetEventMsg();
virtual void Draw();
protected:
void GlintDelete();
void GlintCreate(Math::Point ref, bool bLeft=true, bool bUp=true);
void GlintFrame(const Event &event);
void DrawPart(int icon, float zoom, float ex);
void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, float ex=0.0f);
void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, Math::Point corner, float ex);
void DrawWarning(Math::Point pos, Math::Point dim);
void DrawShadow(Math::Point pos, Math::Point dim, float deep=1.0f);
virtual bool Detect(Math::Point pos);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CEvent* m_event;
CRobotMain* m_main;
CParticule* m_particule;
CSound* m_sound;
Math::Point m_pos; // corner upper / left
Math::Point m_dim; // dimensions
int m_icon;
EventMsg m_eventMsg; // message to send when clicking
int m_state; // states (STATE_ *)
float m_fontSize; // size of the button name
float m_fontStretch; // stretch of the font
FontType m_fontType; // type of font
int m_justif; // type of justification (-1,0,1)
char m_name[100]; // name of the button
char m_tooltip[100]; // name of tooltip
bool m_bFocus;
bool m_bCapture;
bool m_bGlint;
Math::Point m_glintCorner1;
Math::Point m_glintCorner2;
float m_glintProgress;
Math::Point m_glintMouse;
};
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