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// taskreset.h
#ifndef _TASKRESET_H_
#define _TASKRESET_H_
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
enum TaskResetPhase
{
TRSP_ZOUT = 1, // dispara�t
TRSP_MOVE = 2, // d�place
TRSP_ZIN = 3, // r�appara�t
};
class CTaskReset : public CTask
{
public:
CTaskReset(CInstanceManager* iMan, CObject* object);
~CTaskReset();
BOOL EventProcess(const Event &event);
Error Start(D3DVECTOR goal, D3DVECTOR angle);
Error IsEnded();
protected:
BOOL SearchVehicle();
protected:
D3DVECTOR m_begin;
D3DVECTOR m_goal;
D3DVECTOR m_angle;
TaskResetPhase m_phase;
BOOL m_bError;
float m_time;
float m_speed;
float m_progress;
float m_lastParticule; // temps g�n�ration derni�re particule
float m_iAngle;
};
#endif //_TASKRESET_H_
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