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// taskgungoal.h
#ifndef _TASKGUNGOAL_H_
#define _TASKGUNGOAL_H_
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
class CTaskGunGoal : public CTask
{
public:
CTaskGunGoal(CInstanceManager* iMan, CObject* object);
~CTaskGunGoal();
BOOL EventProcess(const Event &event);
Error Start(float dirV, float dirH);
Error IsEnded();
BOOL Abort();
protected:
protected:
float m_progress;
float m_speed;
float m_initialDirV; // direction initiale
float m_finalDirV; // direction � atteindre
float m_initialDirH; // direction initiale
float m_finalDirH; // direction � atteindre
};
#endif //_TASKGUNGOAL_H_
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