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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// task.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "light.h"
#include "particule.h"
#include "terrain.h"
#include "water.h"
#include "object.h"
#include "physics.h"
#include "brain.h"
#include "motion.h"
#include "camera.h"
#include "sound.h"
#include "robotmain.h"
#include "displaytext.h"
#include "task.h"
// Constructeur de l'objet.
CTask::CTask(CInstanceManager* iMan, CObject* object)
{
m_iMan = iMan;
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
m_object = object;
m_physics = m_object->RetPhysics();
m_brain = m_object->RetBrain();
m_motion = m_object->RetMotion();
}
// Destructeur de l'objet.
CTask::~CTask()
{
}
// Gestion d'un �v�nement.
BOOL CTask::EventProcess(const Event &event)
{
return TRUE;
}
// Indique si l'action est termin�e.
Error CTask::IsEnded()
{
return ERR_STOP;
}
// Indique si l'action est en cours.
BOOL CTask::IsBusy()
{
return TRUE;
}
// Termine brutalement l'action en cours.
BOOL CTask::Abort()
{
return TRUE;
}
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