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// scroll.h
#ifndef _SCROLL_H_
#define _SCROLL_H_
#include "control.h"
class CD3DEngine;
class CButton;
#define SCROLL_WIDTH (15.0f/640.0f)
class CScroll : public CControl
{
public:
CScroll(CInstanceManager* iMan);
~CScroll();
BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
void SetPos(FPOINT pos);
void SetDim(FPOINT dim);
BOOL SetState(int state, BOOL bState);
BOOL SetState(int state);
BOOL ClearState(int state);
BOOL EventProcess(const Event &event);
void Draw();
void SetVisibleValue(float value);
float RetVisibleValue();
void SetVisibleRatio(float value);
float RetVisibleRatio();
void SetArrowStep(float step);
float RetArrowStep();
protected:
void MoveAdjust();
void AdjustGlint();
void DrawVertex(FPOINT pos, FPOINT dim, int icon);
protected:
CButton* m_buttonUp;
CButton* m_buttonDown;
float m_visibleValue;
float m_visibleRatio;
float m_step;
BOOL m_bCapture;
FPOINT m_pressPos;
float m_pressValue;
EventMsg m_eventUp;
EventMsg m_eventDown;
};
#endif //_SCROLL_H_
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