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// planet.h
#ifndef _PLANET_H_
#define _PLANET_H_
class CInstanceManager;
class CD3DEngine;
#define MAXPLANET 10
typedef struct
{
char bUsed; // TRUE -> plan�te existe
FPOINT start; // position initiale en degr�s
FPOINT angle; // position actuelle en degr�s
float dim; // dimensions (0..1)
float speed; // vitesse
float dir; // direction dans le ciel
char name[20]; // nom de la texture
FPOINT uv1, uv2; // mapping de la texture
char bTGA; // texture .TGA
}
Planet;
class CPlanet
{
public:
CPlanet(CInstanceManager* iMan, CD3DEngine* engine);
~CPlanet();
void Flush();
BOOL EventProcess(const Event &event);
BOOL Create(int mode, FPOINT start, float dim, float speed, float dir, char *name, FPOINT uv1, FPOINT uv2);
BOOL PlanetExist();
void LoadTexture();
void Draw();
void SetMode(int mode);
int RetMode();
protected:
BOOL EventFrame(const Event &event);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
float m_time;
int m_mode;
Planet m_planet[2][MAXPLANET];
BOOL m_bPlanetExist;
};
#endif //_PLANET_H_
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