1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// planet.h
#ifndef _PLANET_H_
#define _PLANET_H_
class CInstanceManager;
class CD3DEngine;
#define MAXPLANET 10
typedef struct
{
char bUsed; // TRUE -> plan�te existe
FPOINT start; // position initiale en degr�s
FPOINT angle; // position actuelle en degr�s
float dim; // dimensions (0..1)
float speed; // vitesse
float dir; // direction dans le ciel
char name[20]; // nom de la texture
FPOINT uv1, uv2; // mapping de la texture
char bTGA; // texture .TGA
}
Planet;
class CPlanet
{
public:
CPlanet(CInstanceManager* iMan, CD3DEngine* engine);
~CPlanet();
void Flush();
BOOL EventProcess(const Event &event);
BOOL Create(int mode, FPOINT start, float dim, float speed, float dir, char *name, FPOINT uv1, FPOINT uv2);
BOOL PlanetExist();
void LoadTexture();
void Draw();
void SetMode(int mode);
int RetMode();
protected:
BOOL EventFrame(const Event &event);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
float m_time;
int m_mode;
Planet m_planet[2][MAXPLANET];
BOOL m_bPlanetExist;
};
#endif //_PLANET_H_
|