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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// task.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/motion/motion.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "object/robotmain.h"
#include "ui/displaytext.h"
#include "object/task/task.h"
// Object's constructor.
CTask::CTask(CInstanceManager* iMan, CObject* object)
{
m_iMan = iMan;
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
m_object = object;
m_physics = m_object->RetPhysics();
m_brain = m_object->RetBrain();
m_motion = m_object->RetMotion();
}
// Object's destructor.
CTask::~CTask()
{
}
// Management of an event.
bool CTask::EventProcess(const Event &event)
{
return true;
}
// Indicates whether the action is finished.
Error CTask::IsEnded()
{
return ERR_STOP;
}
// Indicates whether the action is pending.
bool CTask::IsBusy()
{
return true;
}
// Suddenly ends the current action.
bool CTask::Abort()
{
return true;
}
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