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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file object/objman.h
* \brief Instance manager for objects
*/
#pragma once
#include "object/object.h"
#include "common/singleton.h"
const int MAX_OBJECTS = 500;
/**
* \class ObjectManager
* \brief Manager for objects
*/
class CObjectManager : public CSingleton<CObjectManager>
{
public:
CObjectManager();
virtual ~CObjectManager();
//! Registers new object
bool AddInstance(CObject* instance);
//! Deletes the registered object
bool DeleteInstance(CObject* instance);
//! Seeks for an object
CObject* SearchInstance(int id);
//! Creates an object
CObject* CreateObject(Math::Vector pos, float angle, ObjectType type, float power = -1.f, float zoom = 1.f, float height = 0.f, bool trainer = false, bool toy = false, int option = 0);
//! Removes all objects
void Flush();
protected:
CObject* m_table[MAX_OBJECTS];
int m_usedCount;
};
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