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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2013 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "object/motion/motiondummy.h"
#include "physics/physics.h"
#include "graphics/engine/modelmanager.h"
#include <stdio.h>
#include <string.h>
// Object's constructor.
CMotionDummy::CMotionDummy(CObject* object) : CMotion(object)
{
}
// Object's destructor.
CMotionDummy::~CMotionDummy()
{
}
// Removes an object.
void CMotionDummy::DeleteObject(bool bAll)
{
}
// Creates a Dummy traveling any lands on the ground.
bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type,
float power)
{
m_object->SetType(type);
// Creates the main base.
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
// Movement
m_physics->SetType(TYPE_FLYING);
m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f);
m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f);
m_physics->SetLinMotionX(MO_TERFORCE, 0.0f);
m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f);
m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
return true;
}
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