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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// motionant.h
#pragma once
#include "object/motion/motion.h"
enum MotionAntAction
{
MA_MARCH = 0,
MA_STOP = 1,
MA_SPEC = 2
};
enum MotionAntSpecialAction
{
MAS_PREPARE = 0,
MAS_FIRE = 1,
MAS_TERMINATE = 2,
MAS_BURN = 3,
MAS_RUIN = 4,
MAS_BACK1 = 5,
MAS_BACK2 = 6,
MAS_BACK3 = 7
};
class CMotionAnt : public CMotion
{
public:
CMotionAnt(CInstanceManager* iMan, CObject* object);
~CMotionAnt();
void DeleteObject(bool bAll=false);
bool Create(Math::Vector pos, float angle, ObjectType type, float power);
bool EventProcess(const Event &event);
protected:
void CreatePhysics();
bool EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*3*3*3*3 + 3*3*3*8];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
bool m_bArmStop;
float m_lastParticule;
};
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