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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#ifndef _MOTIONTOTO_H_
#define _MOTIONTOTO_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
#define MT_ERROR 0
#define MT_WARNING 1
#define MT_INFO 2
#define MT_MESSAGE 3
class CMotionToto : public CMotion
{
public:
CMotionToto(CInstanceManager* iMan, CObject* object);
~CMotionToto();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
Error SetAction(int action, float time=0.2f);
void SetLinkType(ObjectType type);
void StartDisplayInfo();
void StopDisplayInfo();
void SetMousePos(FPOINT pos);
protected:
BOOL EventFrame(const Event &event);
protected:
float m_time;
float m_lastMotorParticule;
BOOL m_bDisplayInfo;
BOOL m_bQuickPos;
BOOL m_bStartAction;
float m_speedAction;
float m_clownRadius;
float m_clownDelay;
float m_clownTime;
float m_blinkTime;
float m_blinkProgress;
int m_soundChannel;
ObjectType m_type;
FPOINT m_mousePos;
};
#endif //_MOTIONTOTO_H_
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