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// motionspider.h
#ifndef _MOTIONSPIDER_H_
#define _MOTIONSPIDER_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
#define MS_MARCH 0
#define MS_STOP 1
#define MS_SPEC 2
#define MSS_BURN 0
#define MSS_RUIN 1
#define MSS_EXPLO 2
#define MSS_BACK1 3
#define MSS_BACK2 4
#define MSS_BACK3 5
class CMotionSpider : public CMotion
{
public:
CMotionSpider(CInstanceManager* iMan, CObject* object);
~CMotionSpider();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
protected:
void CreatePhysics();
BOOL EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*4*4*3*3 + 3*4*4*6];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
BOOL m_bArmStop;
float m_lastParticule;
};
#endif //_MOTIONSPIDER_H_
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