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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// motionhuman.h
#ifndef _MOTIONHUMAN_H_
#define _MOTIONHUMAN_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
#define MH_MARCH 0
#define MH_MARCHTAKE 1
#define MH_TURN 2
#define MH_STOP 3
#define MH_FLY 4
#define MH_SWIM 5
#define MH_SPEC 6
#define MHS_FIRE 0
#define MHS_GUN 1
#define MHS_TAKE 2
#define MHS_TAKEOTHER 3
#define MHS_TAKEHIGH 4
#define MHS_UPRIGHT 5
#define MHS_WIN 6
#define MHS_LOST 7
#define MHS_DEADg 8
#define MHS_DEADg1 9
#define MHS_DEADg2 10
#define MHS_DEADg3 11
#define MHS_DEADg4 12
#define MHS_DEADw 13
#define MHS_FLAG 14
#define MHS_SATCOM 15
class CMotionHuman : public CMotion
{
public:
CMotionHuman(CInstanceManager* iMan, CObject* object);
~CMotionHuman();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
Error SetAction(int action, float time=0.2f);
void StartDisplayPerso();
void StopDisplayPerso();
protected:
void CreatePhysics(ObjectType type);
BOOL EventFrame(const Event &event);
protected:
int m_partiReactor;
float m_armMember;
float m_armTimeAbs;
float m_armTimeAction;
float m_armTimeSwim;
short m_armAngles[3*3*3*3*7 + 3*3*3*16];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
BOOL m_bArmStop;
float m_lastSoundMarch;
float m_lastSoundHhh;
float m_time;
float m_tired;
BOOL m_bDisplayPerso;
};
#endif //_MOTIONHUMAN_H_
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