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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// motionbee.h
#ifndef _MOTIONBEE_H_
#define _MOTIONBEE_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
#define MB_MARCH 0
#define MB_SPEC 1
#define MBS_HOLD 0
#define MBS_BURN 1
#define MBS_RUIN 2
class CMotionBee : public CMotion
{
public:
CMotionBee(CInstanceManager* iMan, CObject* object);
~CMotionBee();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
protected:
void CreatePhysics();
BOOL EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*3*3*3*2];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
BOOL m_bArmStop;
};
#endif //_MOTIONBEE_H_
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