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// * This file is part of the COLOBOT source code
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file math/intpoint.h
* \brief IntPoint struct
*/
#pragma once
#include <cmath>
// Math module namespace
namespace Math {
/**
* \struct IntPoint
* \brief 2D Point with integer coords
*
* Analog of WinAPI's POINT struct.
*/
struct IntPoint
{
//! X coord
int x;
//! Y coord
int y;
IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
inline bool operator==(const IntPoint& p) const
{
return x == p.x && y == p.y;
}
inline bool operator!=(const IntPoint& p) const
{
return !operator==(p);
}
inline float Length() const
{
return sqrtf(x*x + y*y);
}
};
} // namespace Math
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