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// key.h
#ifndef _KEY_H_
#define _KEY_H_
#include "control.h"
class CD3DEngine;
class CKey : public CControl
{
public:
CKey(CInstanceManager* iMan);
~CKey();
BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
BOOL EventProcess(const Event &event);
void Draw();
void SetKey(int option, int key);
int RetKey(int option);
protected:
BOOL TestKey(int key);
protected:
int m_key[2];
BOOL m_bCatch;
};
#endif //_KEY_H_
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