1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file graphics/engine/cloud.h
* \brief Cloud rendering - Gfx::CCloud class
*/
#pragma once
#include "common/event.h"
#include "graphics/core/color.h"
#include "math/point.h"
#include "math/vector.h"
#include <vector>
#include <string>
class CInstanceManager;
namespace Gfx {
class CEngine;
class CTerrain;
struct CloudLine
{
//! Beginning
short x, y;
//! In length x
short len;
float px1, px2, pz;
CloudLine()
{
x = y = 0;
len = 0;
px1 = px2 = pz = 0;
}
};
class CCloud
{
public:
CCloud(CInstanceManager* iMan, CEngine* engine);
~CCloud();
bool EventProcess(const Event &event);
//! Removes all the clouds
void Flush();
//! Creates all areas of cloud
void Create(const std::string& fileName, Gfx::Color diffuse, Gfx::Color ambient, float level);
//! Draw the clouds
void Draw();
//! Modifies the cloud level
void SetLevel(float level);
//! Returns the current level of clouds
float GetLevel();
//! Activate management of clouds
void SetEnable(bool enable);
bool GetEnable();
protected:
//! Makes the clouds evolve
bool EventFrame(const Event &event);
//! Adjusts the position to normal, to imitate the clouds at movement
void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep,
Math::Point &uv1, Math::Point &uv2);
//! Updates the positions, relative to the ground
void CreateLine(int x, int y, int len);
protected:
CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
Gfx::CTerrain* m_terrain;
std::string m_fileName;
//! Overall level
float m_level;
//! Feedrate (wind)
Math::Point m_speed;
//! Diffuse color
Gfx::Color m_diffuse;
//! Ambient color
Gfx::Color m_ambient;
float m_time;
float m_lastTest;
int m_subdiv;
//! Wind speed
Math::Vector m_wind;
//! Brick mosaic
int m_brick;
//! Size of a brick element
float m_size;
std::vector<Gfx::CloudLine> m_line;
bool m_enable;
};
}; // namespace Gfx
|