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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// blitz.h
#ifndef _BLITZ_H_
#define _BLITZ_H_
#include "misc.h"
#include "struct.h"
class CInstanceManager;
class CD3DEngine;
class CTerrain;
class CCamera;
class CSound;
#define BLITZPARA 200.0f // radius of lightning protection
#define BLITZMAX 50
enum BlitzPhase
{
BPH_WAIT,
BPH_BLITZ,
};
class CBlitz
{
public:
CBlitz(CInstanceManager* iMan, CD3DEngine* engine);
~CBlitz();
void Flush();
BOOL EventProcess(const Event &event);
BOOL Create(float sleep, float delay, float magnetic);
BOOL GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
BOOL SetStatus(float sleep, float delay, float magnetic, float progress);
void Draw();
protected:
BOOL EventFrame(const Event &event);
CObject* SearchObject(D3DVECTOR pos);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CTerrain* m_terrain;
CCamera* m_camera;
CSound* m_sound;
BOOL m_bBlitzExist;
float m_sleep;
float m_delay;
float m_magnetic;
BlitzPhase m_phase;
float m_time;
float m_speed;
float m_progress;
D3DVECTOR m_pos;
FPOINT m_shift[BLITZMAX];
float m_width[BLITZMAX];
};
#endif //_BLITZ_H_
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