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#include "../image.h"
#include <SDL/SDL.h>
#include <stdio.h>
/* For now, just a simple test: loading a file from image
* and saving it to another in PNG. */
int main(int argc, char *argv[])
{
if (argc != 3)
{
printf("Usage: %s in_image out_image\n", argv[0]);
return 0;
}
CImage image;
if (! image.Load(argv[1]))
{
std::string err = image.GetError();
printf("Error loading '%s': %s\n", err.c_str());
return 1;
}
if (! image.SavePNG(argv[2]))
{
std::string err = image.GetError();
printf("Error saving PNG '%s': %s\n", err.c_str());
return 2;
}
return 0;
}
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