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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// cloud.h
#ifndef _CLOUD_H_
#define _CLOUD_H_
#include "struct.h"
class CInstanceManager;
class CD3DEngine;
class CTerrain;
#define MAXCLOUDLINE 100
typedef struct
{
short x, y; // beginning
short len; // in length x
float px1, px2, pz;
}
CloudLine;
class CCloud
{
public:
CCloud(CInstanceManager* iMan, CD3DEngine* engine);
~CCloud();
BOOL EventProcess(const Event &event);
void Flush();
BOOL Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level);
void Draw();
BOOL SetLevel(float level);
float RetLevel();
void SetEnable(BOOL bEnable);
BOOL RetEnable();
protected:
BOOL EventFrame(const Event &event);
void AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep, FPOINT &uv1, FPOINT &uv2);
BOOL CreateLine(int x, int y, int len);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CTerrain* m_terrain;
char m_filename[100];
float m_level; // overall level
FPOINT m_speed; // feedrate (wind)
D3DCOLORVALUE m_diffuse; // diffuse color
D3DCOLORVALUE m_ambient; // ambient color
float m_time;
float m_lastTest;
int m_subdiv;
D3DVECTOR m_wind; // wind speed
int m_brick; // brick mosaic
float m_size; // size of a brick element
int m_lineUsed;
CloudLine m_line[MAXCLOUDLINE];
BOOL m_bEnable;
};
#endif //_CLOUD_H_
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