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// button.h
#ifndef _BUTTON_H_
#define _BUTTON_H_
#include "control.h"
class CD3DEngine;
class CButton : public CControl
{
public:
CButton(CInstanceManager* iMan);
~CButton();
BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
BOOL EventProcess(const Event &event);
void Draw();
void SetImmediat(BOOL bRepeat);
BOOL RetImmediat();
void SetRepeat(BOOL bRepeat);
BOOL RetRepeat();
protected:
protected:
BOOL m_bCapture;
BOOL m_bImmediat;
BOOL m_bRepeat;
float m_repeat;
};
#endif //_BUTTON_H_
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