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// autokid.h
#ifndef _AUTOKID_H_
#define _AUTOKID_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum ObjectType;
class CAutoKid : public CAuto
{
public:
CAutoKid(CInstanceManager* iMan, CObject* object);
~CAutoKid();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
protected:
protected:
float m_speed;
float m_progress;
float m_lastParticule;
int m_soundChannel;
BOOL m_bSilent;
};
#endif //_AUTOKID_H_
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