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// autoenergy.h
#ifndef _AUTOENERGY_H_
#define _AUTOENERGY_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoEnergyPhase
{
AENP_STOP = 1,
AENP_WAIT = 2,
AENP_BLITZ = 3,
AENP_CREATE = 4,
AENP_SMOKE = 5,
};
class CAutoEnergy : public CAuto
{
public:
CAutoEnergy(CInstanceManager* iMan, CObject* object);
~CAutoEnergy();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL CreateInterface(BOOL bSelect);
BOOL Write(char *line);
BOOL Read(char *line);
protected:
void UpdateInterface(float rTime);
CObject* SearchMetal();
BOOL SearchVehicle();
void CreatePower();
CObject* SearchPower();
protected:
AutoEnergyPhase m_phase;
float m_progress;
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
float m_lastParticule;
int m_partiSphere;
};
#endif //_AUTOENERGY_H_
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