1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
// autobase.h
#ifndef _AUTOBASE_H_
#define _AUTOBASE_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
#define PARAM_STOP 0 // run=0 -> stopp� et ouvert
#define PARAM_LANDING 1 // run=1 -> atterrissage
#define PARAM_PORTICO 2 // run=2 -> port� par le portique
#define PARAM_FIXSCENE 3 // run=3 -> stopp� et ouvert pour win/lost
#define PARAM_TRANSIT1 11 // run=11 -> transit dans l'espace
#define PARAM_TRANSIT2 12 // run=12 -> transit dans l'espace
#define PARAM_TRANSIT3 13 // run=13 -> transit dans l'espace
enum AutoBasePhase
{
ABP_WAIT = 1, // attend
ABP_START = 2, // d�marrage
ABP_LAND = 3, // atterissage
ABP_OPENWAIT = 4, // attente avant ouverture
ABP_OPEN = 5, // ouvre les portes
ABP_OPEN2 = 6, // ouvre les suppl�ments
ABP_LDWAIT = 7, // attend
ABP_CLOSE2 = 8, // ferme les suppl�ments
ABP_CLOSE = 9, // ferme les portes
ABP_TOWAIT = 10, // attente avant d�collage
ABP_TAKEOFF = 11, // d�collage
ABP_PORTICO_MOVE = 12, // portique avance
ABP_PORTICO_WAIT1= 13, // portique attend
ABP_PORTICO_DOWN = 14, // portique descend
ABP_PORTICO_WAIT2= 15, // portique attend
ABP_PORTICO_OPEN = 16, // portique s'ouvre
ABP_TRANSIT_MOVE = 17, // transit - d�placement
};
class CAutoBase : public CAuto
{
public:
CAutoBase(CInstanceManager* iMan, CObject* object);
~CAutoBase();
void DeleteObject(BOOL bAll=FALSE);
void Init();
void Start(int param);
BOOL EventProcess(const Event &event);
BOOL Abort();
Error RetError();
BOOL CreateInterface(BOOL bSelect);
protected:
void UpdateInterface();
void FreezeCargo(BOOL bFreeze);
void MoveCargo();
Error CheckCloseDoor();
void BeginTransit();
void EndTransit();
protected:
AutoBasePhase m_phase;
BOOL m_bOpen;
float m_progress;
float m_speed;
float m_lastParticule;
float m_lastMotorParticule;
float m_fogStart;
float m_deepView;
D3DVECTOR m_pos;
D3DVECTOR m_posSound;
D3DVECTOR m_finalPos;
D3DVECTOR m_lastPos;
int m_param;
int m_soundChannel;
int m_partiChannel[8];
char m_bgBack[100];
char m_bgName[100];
D3DCOLOR m_bgUp;
D3DCOLOR m_bgDown;
D3DCOLOR m_bgCloudUp;
D3DCOLOR m_bgCloudDown;
};
#endif //_AUTOBASE_H_
|