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// * This file is part of the COLOBOT source code
// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file app/gamedata.h
* \brief Game data
*/
#pragma once
#include "common/singleton.h"
#include <string>
#include <vector>
/**
* \enum DataDir
* \brief Directories in data directory
*/
enum DataDir
{
DIR_AI, //! < ai scripts
DIR_FONT, //! < fonts
DIR_HELP, //! < help files
DIR_ICON, //! < icons & images
DIR_LEVEL, //! < levels
DIR_MODEL, //! < models
DIR_MUSIC, //! < music
DIR_SOUND, //! < sounds
DIR_TEXTURE, //! < textures
DIR_MAX //! < number of dirs
};
class CGameData : public CSingleton<CGameData>
{
public:
CGameData();
~CGameData();
void Init();
void SetDataDir(std::string path);
void AddMod(std::string path);
std::string GetFilePath(DataDir dir, const std::string &subpath);
std::string GetDataPath(const std::string &subpath);
private:
bool m_dataDirSet;
std::vector<std::string> m_dataDirs;
const char* m_standardDataDirs[DIR_MAX];
};
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