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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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There is some issues due to #173
Issue #172
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sounds (like game menu sound)
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correctly)
* Set max sound distance to 110.0f to match original colobot (for issue #123)
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
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* Using libsndfile to load sounds and music
* Added support for playing music files
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tracks sound)
* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
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* Added video settings to profile
* Resolution change is now posibble but restart is required
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