| Commit message (Collapse) | Author | Age | Files | Lines |
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In the original game the whole series did damage 0.02 (0.10 * 0.2) to human. In Gold, one particle do such damage, so 51 particles do 51 * 0.02 = 1.02 damage to human! I changed the multiplier for allies from 0.2 to 0.004 (approx. 0.2 / 51), but this problem probably occured somewhere else during rewriting the engine from DirectX to OpenGL and SDL.
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Conflicts:
data
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Now LoadTexture/SetTexture functions require full path with "textures/" directory
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* added output stream
* fixed music loading
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* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
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* fixed -Wshadow warnings
* refactored some constructors
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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