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-rw-r--r--src/taskwait.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/taskwait.cpp b/src/taskwait.cpp
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+// taskwait.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "terrain.h"
+#include "object.h"
+#include "physics.h"
+#include "brain.h"
+#include "task.h"
+#include "taskwait.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CTaskWait::CTaskWait(CInstanceManager* iMan, CObject* object)
+ : CTask(iMan, object)
+{
+ CTask::CTask(iMan, object);
+}
+
+// Destructeur de l'objet.
+
+CTaskWait::~CTaskWait()
+{
+}
+
+
+// Gestion d'un événement.
+
+BOOL CTaskWait::EventProcess(const Event &event)
+{
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_passTime += event.rTime;
+ m_bEnded = (m_passTime >= m_waitTime);
+ return TRUE;
+}
+
+
+// Assigne le but à atteindre.
+
+Error CTaskWait::Start(float time)
+{
+ m_waitTime = time; // durée à attendre
+ m_passTime = 0.0f; // durée écoulée
+ m_bEnded = FALSE;
+ return ERR_OK;
+}
+
+// Indique si l'action est terminée.
+
+Error CTaskWait::IsEnded()
+{
+ if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_bEnded ) return ERR_STOP;
+ return ERR_CONTINUE;
+}
+
+