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Diffstat (limited to 'src/sound/oalsound/alsound.h')
-rw-r--r-- | src/sound/oalsound/alsound.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/sound/oalsound/alsound.h b/src/sound/oalsound/alsound.h new file mode 100644 index 0000000..7d24ba6 --- /dev/null +++ b/src/sound/oalsound/alsound.h @@ -0,0 +1,94 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// alsound.h + +#pragma once + +#include <map> +#include <string> + +#include <AL/alut.h> + +#include "common/iman.h" +#include "common/logger.h" +#include "sound/sound.h" + +#include "buffer.h" +#include "channel.h" +#include "check.h" + + +class ALSound : public CSoundInterface +{ + public: + ALSound(); + ~ALSound(); + + bool Create(bool b3D); + bool Cache(Sound, std::string); + + bool RetEnable(); + + void SetSound3D(bool bMode); + bool GetSound3D(); + bool GetSound3DCap(); + + void SetAudioVolume(int volume); + int GetAudioVolume(); + void SetMusicVolume(int volume); + int GetMusicVolume(); + + void SetListener(Math::Vector eye, Math::Vector lookat); + void FrameMove(float rTime); + + int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false); + int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false); + bool FlushEnvelope(int channel); + bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper); + bool Position(int channel, Math::Vector pos); + bool Frequency(int channel, float frequency); + bool Stop(int channel); + bool StopAll(); + bool MuteAll(bool bMute); + + bool PlayMusic(int rank, bool bRepeat); + bool RestartMusic(); + void SuspendMusic(); + void StopMusic(); + bool IsPlayingMusic(); + + // plugin interface + std::string PluginName(); + int PluginVersion(); + void InstallPlugin(); + bool UninstallPlugin(std::string &); + + private: + void CleanUp(); + int GetPriority(Sound); + bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded); + + bool mEnabled; + bool m3D; + bool mMute; + int mAudioVolume; + ALCdevice* audioDevice; + ALCcontext* audioContext; + std::map<Sound, Buffer*> mSounds; + std::map<int, Channel*> mChannels; +}; |