diff options
Diffstat (limited to 'src/object/motion/motionvehicle.cpp')
-rw-r--r-- | src/object/motion/motionvehicle.cpp | 4146 |
1 files changed, 2073 insertions, 2073 deletions
diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp index 6f96991..ff05695 100644 --- a/src/object/motion/motionvehicle.cpp +++ b/src/object/motion/motionvehicle.cpp @@ -1,2073 +1,2073 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionvehicle.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionvehicle.h"
-
-#include "old/modfile.h"
-#include "old/particule.h"
-#include "old/terrain.h"
-#include "math/geometry.h"
-#include "object/brain.h"
-#include "physics/physics.h"
-
-
-
-
-
-
-// Object's constructor.
-
-CMotionVehicle::CMotionVehicle(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- int i;
-
- for ( i=0 ; i<4 ; i++ )
- {
- m_wheelTurn[i] = 0.0f;
- }
- for ( i=0 ; i<3 ; i++ )
- {
- m_flyPaw[i] = 0.0f;
- }
- m_posTrackLeft = 0.0f;
- m_posTrackRight = 0.0f;
- m_partiReactor = -1;
- m_armTimeAbs = 1000.0f;
- m_armMember = 1000.0f;
- m_canonTime = 0.0f;
- m_lastTimeCanon = 0.0f;
- m_wheelLastPos = Math::Vector(0.0f, 0.0f, 0.0f);
- m_wheelLastAngle = Math::Vector(0.0f, 0.0f, 0.0f);
- m_posKey = Math::Vector(0.0f, 0.0f, 0.0f);
- m_bFlyFix = false;
-
- m_bTraceDown = false;
- m_traceColor = 1; // black
- m_traceWidth = 0.5f;
-}
-
-// Object's destructor.
-
-CMotionVehicle::~CMotionVehicle()
-{
-}
-
-
-// Removes an object.
-
-void CMotionVehicle::DeleteObject(bool bAll)
-{
- if ( m_partiReactor != -1 )
- {
- m_particule->DeleteParticule(m_partiReactor);
- m_partiReactor = -1;
- }
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- CObject* pPower;
- int rank, i, j, parent;
- D3DCOLORVALUE color;
- char name[50];
-
- if ( m_engine->RetRestCreate() < 1+5+18+1 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs )
- {
- pModFile->ReadModel("objects\\lem1f.mod");
- }
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- pModFile->ReadModel("objects\\lem1t.mod");
- }
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws )
- {
- if ( m_object->RetTrainer() )
- {
- pModFile->ReadModel("objects\\lem1wt.mod");
- }
- else
- {
- pModFile->ReadModel("objects\\lem1w.mod");
- }
- }
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis )
- {
- pModFile->ReadModel("objects\\lem1i.mod");
- }
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- pModFile->ReadModel("objects\\roller1.mod");
- }
- if ( type == OBJECT_MOBILEsa )
- {
- pModFile->ReadModel("objects\\subm1.mod");
- }
- if ( type == OBJECT_MOBILEtg )
- {
- pModFile->ReadModel("objects\\target.mod");
- }
- if ( type == OBJECT_MOBILEwt )
- {
- pModFile->ReadModel("objects\\trainerw.mod");
- }
- if ( type == OBJECT_MOBILEft )
- {
- pModFile->ReadModel("objects\\trainerf.mod");
- }
- if ( type == OBJECT_MOBILEtt )
- {
- pModFile->ReadModel("objects\\trainert.mod");
- }
- if ( type == OBJECT_MOBILEit )
- {
- pModFile->ReadModel("objects\\traineri.mod");
- }
- if ( type == OBJECT_MOBILEdr )
- {
- pModFile->ReadModel("objects\\drawer1.mod");
- }
- if ( type == OBJECT_APOLLO2 )
- {
- pModFile->ReadModel("objects\\apolloj1.mod");
- }
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision
- // with a sphere of center (0, y, 0) (see GetCrashSphere).
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
- }
- else if ( type == OBJECT_MOBILEsa )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
- }
- else
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f);
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEia )
- {
- // Creates the arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\lem2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1);
-
- // Creates the forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\lem3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2);
-
- // Creates the hand.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\lem4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3);
- m_object->SetAngleX(3, Math::PI/2.0f);
-
- // Creates the close clamp.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\lem5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(4, -Math::PI*0.10f);
-
- // Creates the remote clamp.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 3);
- pModFile->ReadModel("objects\\lem6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(5, Math::PI*0.10f);
- }
-
- if ( type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEis )
- {
- // Creates the arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\lem2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f);
-
- // Creates the forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\lem3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f);
-
- // Creates the sensor.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\lem4s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEic )
- {
- // Creates the cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\canon.mod");
- pModFile->CreateEngineObject(rank);
-//? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEii )
- {
- // Creates the insect cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\canoni1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\canoni2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEwt )
- {
- // Creates the right-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f));
-
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
- m_object->SetAngleY(7, Math::PI);
-
- // Creates the right-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f));
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
- m_object->SetAngleY(9, Math::PI);
- }
-
- if ( type == OBJECT_MOBILEtg )
- {
- // Creates the right-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f));
-
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f));
- m_object->SetAngleY(7, Math::PI);
-
- // Creates the right-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f));
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f));
- m_object->SetAngleY(9, Math::PI);
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ) // caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem3t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ) // large caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\roller2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\roller3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEsa ) // underwater caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\subm4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\subm5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEdr ) // caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\drawer2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\drawer3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEft ) // flying?
- {
- // Creates the front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f));
-
- // Creates the right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f));
- m_object->SetAngleY(7, 120.0f*Math::PI/180.0f);
-
- // Creates the left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f));
- m_object->SetAngleY(8, -120.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEis ||
- type == OBJECT_MOBILEii ) // insect legs?
- {
- float table[] =
- {
- // x y z
- -1.5f, 1.2f, -0.7f, // back leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
-
- 0.0f, 1.2f, -0.9f, // middle leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
-
- 1.5f, 1.2f, -0.7f, // front leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
- };
-
- for ( i=0 ; i<3 ; i++ )
- {
- for ( j=0 ; j<3 ; j++ )
- {
- sprintf(name, "objects\\ant%d.mod", j+4); // 4..6
-
- // Creates the right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6+i*3+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 6+i*3+j-1;
- m_object->SetObjectParent(6+i*3+j, parent);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*9+j*3+0];
- pos.y = table[i*9+j*3+1];
- pos.z = table[i*9+j*3+2];
- m_object->SetPosition(6+i*3+j, pos);
-
- // Creates the left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15+i*3+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 15+i*3+j-1;
- m_object->SetObjectParent(15+i*3+j, parent);
- pModFile->ReadModel(name);
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*9+j*3+0];
- pos.y = table[i*9+j*3+1];
- pos.z = -table[i*9+j*3+2];
- m_object->SetPosition(15+i*3+j, pos);
- }
- }
- }
-
- if ( type == OBJECT_MOBILErt )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- // Creates the pestle.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\roller3t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILErc )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2c.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f));
- m_object->SetAngleZ(1, Math::PI/8.0f);
-
- // Creates the cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\roller3p.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILErr )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\recover1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f));
-
- // Creates the right arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\recover2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f));
- m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f);
-
- // Creates the right forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\recover3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f));
- m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f);
-
- // Creates the left arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 1);
- pModFile->ReadModel("objects\\recover2.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f));
- m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f);
-
- // Creates the left forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\recover3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f));
- m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILErs )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- // Creates the intermediate piston.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\roller3s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
-
- // Creates the piston with the sphere.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\roller4s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f));
- m_object->SetAngleZ(3, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEsa )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\subm2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f));
-
- // Creates the right tong.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\subm3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f));
-
- // Creates the left tong.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 1);
- pModFile->ReadModel("objects\\subm3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f));
- }
-
- if ( type == OBJECT_MOBILEdr )
- {
- // Creates the carousel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\drawer4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f));
-
- // Creates the key.
- if ( m_object->RetToy() )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\drawer5.mod");
- pModFile->CreateEngineObject(rank);
- m_posKey = Math::Vector(3.0f, 5.7f, 0.0f);
- m_object->SetPosition(2, m_posKey);
- m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
- }
-
- // Creates pencils.
- for ( i=0 ; i<8 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10+i, rank);
- m_object->SetObjectParent(10+i, 1);
- sprintf(name, "objects\\drawer%d.mod", 10+i);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i);
- }
- }
-
- if ( type == OBJECT_MOBILEwt )
- {
- // Creates the key.
- if ( m_object->RetToy() )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\drawer5.mod");
- pModFile->CreateEngineObject(rank);
- m_posKey = Math::Vector(0.2f, 4.1f, 0.0f);
- m_object->SetPosition(2, m_posKey);
- m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
- }
- }
-
- if ( type == OBJECT_APOLLO2 )
- {
- // Creates the accessories.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f));
- m_object->SetAngleY(1, -120.0f*Math::PI/180.0f);
- m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\apolloj3.mod"); // camera
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f));
- m_object->SetAngleY(2, 30.0f*Math::PI/180.0f);
-
- // Creates the wheels.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f));
-
- // Creates mud guards.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 0);
- pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 0);
- pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 0);
- pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f));
- }
-
-#if 1
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateShadowCircle(6.0f, 1.0f);
- }
- else if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEsa )
- {
- m_object->CreateShadowCircle(5.0f, 1.0f);
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- m_object->CreateShadowCircle(4.5f, 1.0f);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateShadowCircle(7.0f, 0.8f);
- }
- else
- {
- m_object->CreateShadowCircle(4.0f, 1.0f);
- }
-#else
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK);
- }
- else if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK);
- }
- else if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY);
- }
- else if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateShadowCircle(6.0f, 0.8f);
- }
- else
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM);
- }
-#endif
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
-//? color.r = 0.5f-1.0f;
-//? color.g = 0.2f-1.0f;
-//? color.b = 0.0f-1.0f; // orange
-//? color.r = 0.8f;
-//? color.g = 0.6f;
-//? color.b = 0.0f; // yellow-orange
- color.r = 0.0f;
- color.g = 0.4f;
- color.b = 0.8f; // blue
- color.a = 0.0f;
- m_object->CreateShadowLight(50.0f, color);
- }
-
- CreatePhysics(type);
- m_object->SetFloorHeight(0.0f);
-
- if ( power > 0.0f &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_APOLLO2 )
- {
- color.r = 1.0f;
- color.g = 1.0f;
- color.b = 0.0f; // yellow
- color.a = 0.0f;
- m_object->CreateEffectLight(20.0f, color);
-
- // Creates the battery.
- pPower = new CObject(m_iMan);
- pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- pPower->SetObjectRank(0, rank);
-
- if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
- else pModFile->ReadModel("objects\\atomic.mod");
- pModFile->CreateEngineObject(rank);
-
- pPower->SetPosition(0, m_object->RetCharacter()->posPower);
- pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
-
- pPower->SetTruck(m_object);
- m_object->SetPower(pPower);
-
- if ( power <= 1.0f ) pPower->SetEnergy(power);
- else pPower->SetEnergy(power/100.0f);
- }
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); //to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionVehicle::CreatePhysics(ObjectType type)
-{
- Character* character;
-
- character = m_object->RetCharacter();
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwt ) // wheels?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 3.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 8.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 8.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 12.0f);
- }
-
- if ( type == OBJECT_MOBILEtg )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 3.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ) // caterpillars?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.8f;
- character->wheelRight = 4.8f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 8.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 6.0f);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis ) // legs?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
-//? m_physics->SetLinMotionX(MO_TERFORCE, 15.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
- m_physics->SetType(TYPE_FLYING);
-
- character->wheelFront = 5.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.5f;
- character->wheelRight = 4.5f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
- }
-
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ) // large caterpillars?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 5.0f;
- character->wheelBack = 5.0f;
- character->wheelLeft = 6.0f;
- character->wheelRight = 6.0f;
- character->posPower = Math::Vector(-5.8f, 4.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 5.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 5.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.3f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.3f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
- }
-
- if ( type == OBJECT_MOBILEsa )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
- }
-
- if ( type == OBJECT_MOBILEdr )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
- }
-
- if ( type == OBJECT_APOLLO2 ) // jeep?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 6.0f;
- character->wheelBack = 6.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 2.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 2.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
- }
-}
-
-
-// Management of an event.
-
-bool CMotionVehicle::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionVehicle::EventFrame(const Event &event)
-{
- Math::Matrix* mat;
- Character* character;
- Math::Vector pos, angle, floor;
- ObjectType type;
- float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2;
- float back, front, dist, radius, limit[2];
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- type = m_object->RetType();
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEtg ||
- type == OBJECT_APOLLO2 ) // wheels?
- {
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.0f;
- a = m_physics->RetCirMotionY(MO_MOTSPEED)*3.0f;
-
- if ( type == OBJECT_APOLLO2 ) s *= 0.5f;
-
- speedBR = -s+a;
- speedBL = s+a;
- speedFR = -s+a;
- speedFL = s+a;
-
- m_object->SetAngleZ(6, m_object->RetAngleZ(6)+event.rTime*speedBR); // turning the wheels
- m_object->SetAngleZ(7, m_object->RetAngleZ(7)+event.rTime*speedBL);
- m_object->SetAngleZ(8, m_object->RetAngleZ(8)+event.rTime*speedFR);
- m_object->SetAngleZ(9, m_object->RetAngleZ(9)+event.rTime*speedFL);
-
- if ( s > 0.0f )
- {
- m_wheelTurn[0] = -a*0.05f;
- m_wheelTurn[1] = -a*0.05f+Math::PI;
- m_wheelTurn[2] = a*0.05f;
- m_wheelTurn[3] = a*0.05f+Math::PI;
- }
- else if ( s < 0.0f )
- {
- m_wheelTurn[0] = a*0.05f;
- m_wheelTurn[1] = a*0.05f+Math::PI;
- m_wheelTurn[2] = -a*0.05f;
- m_wheelTurn[3] = -a*0.05f+Math::PI;
- }
- else
- {
- m_wheelTurn[0] = fabs(a)*0.05f;
- m_wheelTurn[1] = -fabs(a)*0.05f+Math::PI;
- m_wheelTurn[2] = -fabs(a)*0.05f;
- m_wheelTurn[3] = fabs(a)*0.05f+Math::PI;
- }
- m_object->SetAngleY(6, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
- m_object->SetAngleY(7, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f);
- m_object->SetAngleY(8, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
- m_object->SetAngleY(9, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f);
-
- if ( type == OBJECT_APOLLO2 )
- {
- m_object->SetAngleY(10, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
- m_object->SetAngleY(11, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f+Math::PI);
- m_object->SetAngleY(12, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
- m_object->SetAngleY(13, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f+Math::PI);
- }
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( pos.x != m_wheelLastPos.x ||
- pos.y != m_wheelLastPos.y ||
- pos.z != m_wheelLastPos.z ||
- angle.x != m_wheelLastAngle.x ||
- angle.y != m_wheelLastAngle.y ||
- angle.z != m_wheelLastAngle.z )
- {
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( type == OBJECT_MOBILEtg )
- {
- back = -2.0f; // back wheels position
- front = 3.0f; // front wheels position
- dist = 3.0f; // distancing wheels Z
- radius = 1.0f;
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- back = -5.75f; // back wheels position
- front = 5.75f; // front wheels position
- dist = 5.00f; // distancing wheels Z
- radius = 1.65f;
- }
- else
- {
- back = -3.0f; // back wheels position
- front = 2.0f; // front wheels position
- dist = 3.0f; // distancing wheels Z
- radius = 1.0f;
- }
-
- if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
- {
- character = m_object->RetCharacter();
- mat = m_object->RetWorldMatrix(0);
-
- pos.x = -character->wheelBack; // right back wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = back;
- pos.y = radius-h;
- pos.z = -dist;
- m_object->SetPosition(6, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(10, pos);
-
- pos.x = -character->wheelBack; // left back wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = back;
- pos.y = radius-h;
- pos.z = dist;
- m_object->SetPosition(7, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(11, pos);
-
- pos.x = character->wheelFront; // right front wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = front;
- pos.y = radius-h;
- pos.z = -dist;
- m_object->SetPosition(8, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(12, pos);
-
- pos.x = character->wheelFront; // left front wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = front;
- pos.y = radius-h;
- pos.z = dist;
- m_object->SetPosition(9, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(13, pos);
- }
- else
- {
- m_object->SetPosition(6, Math::Vector(back, radius, -dist));
- m_object->SetPosition(7, Math::Vector(back, radius, dist));
- m_object->SetPosition(8, Math::Vector(front, radius, -dist));
- m_object->SetPosition(9, Math::Vector(front, radius, dist));
-
- if ( type == OBJECT_APOLLO2 )
- {
- m_object->SetPosition(10, Math::Vector(back, radius, -dist));
- m_object->SetPosition(11, Math::Vector(back, radius, dist));
- m_object->SetPosition(12, Math::Vector(front, radius, -dist));
- m_object->SetPosition(13, Math::Vector(front, radius, dist));
- }
- }
- }
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ||
- type == OBJECT_MOBILEsa ||
- type == OBJECT_MOBILEdr ) // caterpillars?
- {
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.7f;
- a = m_physics->RetCirMotionY(MO_MOTSPEED)*2.5f;
-
- m_posTrackLeft += event.rTime*(s+a);
- m_posTrackRight += event.rTime*(s-a);
-
- UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type);
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( pos.x != m_wheelLastPos.x ||
- pos.y != m_wheelLastPos.y ||
- pos.z != m_wheelLastPos.z ||
- angle.x != m_wheelLastAngle.x ||
- angle.y != m_wheelLastAngle.y ||
- angle.z != m_wheelLastAngle.z )
- {
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- limit[0] = 8.0f*Math::PI/180.0f;
- limit[1] = -12.0f*Math::PI/180.0f;
- }
- else if ( type == OBJECT_MOBILEsa )
- {
- limit[0] = 15.0f*Math::PI/180.0f;
- limit[1] = -15.0f*Math::PI/180.0f;
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- limit[0] = 10.0f*Math::PI/180.0f;
- limit[1] = -10.0f*Math::PI/180.0f;
- }
- else
- {
- limit[0] = 15.0f*Math::PI/180.0f;
- limit[1] = -10.0f*Math::PI/180.0f;
- }
-
- if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
- {
- character = m_object->RetCharacter();
- mat = m_object->RetWorldMatrix(0);
-
- pos.x = character->wheelFront; // right front wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
-
- pos.x = -character->wheelBack; // right back wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
-
- a = (a2-a1)/2.0f;
- if ( a > limit[0] ) a = limit[0];
- if ( a < limit[1] ) a = limit[1];
- m_object->SetAngleZ(6, a);
-
- pos.x = character->wheelFront; // left front wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
-
- pos.x = -character->wheelBack; // left back wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
-
- a = (a2-a1)/2.0f;
- if ( a > limit[0] ) a = limit[0];
- if ( a < limit[1] ) a = limit[1];
- m_object->SetAngleZ(7, a);
- }
- else
- {
- m_object->SetAngleZ(6, 0.0f);
- m_object->SetAngleZ(7, 0.0f);
- }
- }
- }
-
- if ( type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEdr ) // toy is key?
- {
- pos = m_posKey;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- pos.y += 10.0f; // out of sight!
- }
- m_object->SetPosition(2, pos);
-
- s = -fabs(m_physics->RetLinMotionX(MO_MOTSPEED)*0.1f);
- s += -fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*1.5f);
- m_object->SetAngleY(2, m_object->RetAngleY(2)+event.rTime*s); // turns the key
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
- EventFrameFly(event);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis ) // legs?
- {
- EventFrameInsect(event);
- }
-
- if ( type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEii ) // insect cannon?
- {
- EventFrameCanoni(event);
- }
-
- return true;
-}
-
-// Managing an event for a flying robot.
-
-bool CMotionVehicle::EventFrameFly(const Event &event)
-{
- Math::Matrix* mat;
- Math::Vector pos, angle, paw[3];
- float hope[3], actual, final, h, a;
- int i;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( m_bFlyFix &&
- pos.x == m_wheelLastPos.x &&
- pos.y == m_wheelLastPos.y &&
- pos.z == m_wheelLastPos.z &&
- angle.x == m_wheelLastAngle.x &&
- angle.y == m_wheelLastAngle.y &&
- angle.z == m_wheelLastAngle.z ) return true;
-
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- mat = m_object->RetWorldMatrix(0);
- paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front
- paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back
- paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back
-
- for ( i=0 ; i<3 ; i++ )
- {
- h = m_terrain->RetFloorHeight(paw[i]);
- a = -atanf(h*0.5f);
- if ( a > Math::PI*0.2f ) a = Math::PI*0.2f;
- if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f;
- hope[i] = a;
- }
- }
- else // in flight?
- {
- hope[0] = 0.0f; // front
- hope[1] = 0.0f; // right back
- hope[2] = 0.0f; // left back
- }
-
- m_bFlyFix = true;
- for ( i=0 ; i<3 ; i++ )
- {
- actual = m_object->RetAngleZ(6+i);
- final = Math::Smooth(actual, hope[i], event.rTime*5.0f);
- if ( final != actual )
- {
- m_bFlyFix = false; // it is moving
- m_object->SetAngleZ(6+i, final);
- }
- }
-
- return true;
-}
-
-// Event management for insect legs.
-
-bool CMotionVehicle::EventFrameInsect(const Event &event)
-{
- Math::Vector dir;
- float s, a, prog, time;
- int i, st, nd, action;
- bool bStop, bOnBoard;
-
- static int table[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 60,25,0, 60,0,0, 60,-25,0, // t0: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // t0: legs 1..4
- -65,0,0, -65,0,0, -65,0,0, // t0: feet 1..4
- // on the ground:
- 30,10,0, 30,-15,0, 30,-40,0, // t1: thighs 1..4
- -45,0,0, -45,0,0, -45,0,0, // t1: legs 1..4
- -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4
- // on the ground back:
- 35,40,0, 40,15,0, 40,-10,0, // t2: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // t2: legs 1..4
- -50,0,0, -65,0,0, -65,0,0, // t2: feet 1..4
- // stop:
- 35,35,0, 40,10,0, 40,-15,0, // s0: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // s0: legs 1..4
- -50,0,0, -65,0,0, -65,0,0, // s0: feet 1..4
- };
-
- bOnBoard = false;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- bOnBoard = true;
- }
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stop?
-
- action = 0; // walking
- if ( s == 0.0f && a == 0.0f )
- {
- action = 3; // stop
- }
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
- m_armMember += a;
- }
-
- if ( m_object->RetRuin() ) // burn or explode?
- {
- action = 3;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( action != 0 ) // special action in progress?
- {
- st = 3*3*3*action + (i%3)*3;
- nd = st;
- time = event.rTime*5.0f;
- }
- else
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*3*3*action + st*3*3*3 + (i%3)*3;
- nd = 3*3*3*action + nd*3*3*3 + (i%3)*3;
-
- // Less and less soft ...
- time = event.rTime*20.0f;
- }
-
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time));
- m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time));
- m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time));
- m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time));
- m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time));
- m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time));
- m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time));
- m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time));
- m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time));
- }
- else // left leg (4..6) ?
- {
- m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time));
- m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time));
- m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time));
- m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time));
- m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time));
- m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time));
- m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time));
- m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time));
- m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time));
- }
- }
-
- if ( bStop )
- {
- }
- else
- {
- a = Math::Mod(m_armMember, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armMember/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
-
- if ( bOnBoard ) dir *= 0.6f;
- SetInclinaison(dir);
- }
-
- return true;
-}
-
-// Event management for a insect cannon.
-
-bool CMotionVehicle::EventFrameCanoni(const Event &event)
-{
- CObject* power;
- Math::Vector pos, speed;
- Math::Point dim;
- float zoom, angle, energy, factor;
- bool bOnBoard = false;
-
- m_canonTime += event.rTime;
-
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- bOnBoard = true;
- }
-
- power = m_object->RetPower();
- if ( power == 0 )
- {
- energy = 0.0f;
- }
- else
- {
- energy = power->RetEnergy();
- }
- if ( energy == 0.0f ) return true;
-
- factor = 0.5f+energy*0.5f;
- if ( bOnBoard ) factor *= 0.8f;
-
- zoom = 1.3f+
- sinf(m_canonTime*Math::PI*0.31f)*0.10f+
- sinf(m_canonTime*Math::PI*0.52f)*0.08f+
- sinf(m_canonTime*Math::PI*1.53f)*0.05f;
- zoom *= factor;
- m_object->SetZoomY(2, zoom);
-
- zoom = 1.0f+
- sinf(m_canonTime*Math::PI*0.27f)*0.07f+
- sinf(m_canonTime*Math::PI*0.62f)*0.06f+
- sinf(m_canonTime*Math::PI*1.73f)*0.03f;
- zoom *= factor;
- m_object->SetZoomZ(2, zoom);
-
- angle = sinf(m_canonTime*1.0f)*0.10f+
- sinf(m_canonTime*1.3f)*0.15f+
- sinf(m_canonTime*2.7f)*0.05f;
- m_object->SetAngleX(2, angle);
-
-#if 0
- m_lastTimeCanon -= event.rTime;
- if ( m_lastTimeCanon <= 0.0f )
- {
- m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f);
-
- pos = m_object->RetPosition(0);
- pos.y += 8.0f;
- speed.y = 7.0f+Math::Rand()*3.0f;
- speed.x = (Math::Rand()-0.5f)*2.0f;
- speed.z = 2.0f+Math::Rand()*2.0f;
- if ( Math::Rand() < 0.5f ) speed.z = -speed.z;
- mat = m_object->RetRotateMatrix(0);
- speed = Transform(*mat, speed);
- dim.x = Math::Rand()*0.1f+0.1f;
- if ( bOnBoard ) dim.x *= 0.4f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC2, 2.0f, 10.0f);
- }
-#endif
-
- return true;
-}
-
-
-// Updates the mapping of the texture of the caterpillars.
-
-void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type)
-{
- D3DMATERIAL7 mat;
- float limit[4];
- int rRank, lRank, i;
-
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
- mat.diffuse.r = 1.0f;
- mat.diffuse.g = 1.0f;
- mat.diffuse.b = 1.0f; // white
- mat.ambient.r = 0.5f;
- mat.ambient.g = 0.5f;
- mat.ambient.b = 0.5f;
-
- rRank = m_object->RetObjectRank(6);
- lRank = m_object->RetObjectRank(7);
-
-
- if ( type == OBJECT_MOBILEdr )
- {
- limit[0] = 0.0f;
- limit[1] = 1000000.0f;
- limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
-
- m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "drawer.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- right, 1.0f, 8.0f, 192.0f, 256.0f);
-
- m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "drawer.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- left, 1.0f, 8.0f, 192.0f, 256.0f);
- }
- else
- {
- limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
- limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
-
- for ( i=0 ; i<2 ; i++ )
- {
- m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "lemt.tga", "",
- limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
- right, 1.0f, 8.0f, 192.0f, 256.0f);
-
- m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "lemt.tga", "",
- limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
- left, 1.0f, 8.0f, 192.0f, 256.0f);
- }
- }
-
-}
-
-
-
-// State management of the pencil drawing robot.
-
-bool CMotionVehicle::RetTraceDown()
-{
- return m_bTraceDown;
-}
-
-void CMotionVehicle::SetTraceDown(bool bDown)
-{
- m_bTraceDown = bDown;
-}
-
-int CMotionVehicle::RetTraceColor()
-{
- return m_traceColor;
-}
-
-void CMotionVehicle::SetTraceColor(int color)
-{
- m_traceColor = color;
-}
-
-float CMotionVehicle::RetTraceWidth()
-{
- return m_traceWidth;
-}
-
-void CMotionVehicle::SetTraceWidth(float width)
-{
- m_traceWidth = width;
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// motionvehicle.cpp + + +#include <stdio.h> + +#include "object/motion/motionvehicle.h" + +#include "old/modfile.h" +#include "old/particule.h" +#include "old/terrain.h" +#include "math/geometry.h" +#include "object/brain.h" +#include "physics/physics.h" + + + + + + +// Object's constructor. + +CMotionVehicle::CMotionVehicle(CInstanceManager* iMan, CObject* object) + : CMotion(iMan, object) +{ + int i; + + for ( i=0 ; i<4 ; i++ ) + { + m_wheelTurn[i] = 0.0f; + } + for ( i=0 ; i<3 ; i++ ) + { + m_flyPaw[i] = 0.0f; + } + m_posTrackLeft = 0.0f; + m_posTrackRight = 0.0f; + m_partiReactor = -1; + m_armTimeAbs = 1000.0f; + m_armMember = 1000.0f; + m_canonTime = 0.0f; + m_lastTimeCanon = 0.0f; + m_wheelLastPos = Math::Vector(0.0f, 0.0f, 0.0f); + m_wheelLastAngle = Math::Vector(0.0f, 0.0f, 0.0f); + m_posKey = Math::Vector(0.0f, 0.0f, 0.0f); + m_bFlyFix = false; + + m_bTraceDown = false; + m_traceColor = 1; // black + m_traceWidth = 0.5f; +} + +// Object's destructor. + +CMotionVehicle::~CMotionVehicle() +{ +} + + +// Removes an object. + +void CMotionVehicle::DeleteObject(bool bAll) +{ + if ( m_partiReactor != -1 ) + { + m_particule->DeleteParticule(m_partiReactor); + m_partiReactor = -1; + } +} + + +// Creates a vehicle traveling any lands on the ground. + +bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, + float power) +{ + CModFile* pModFile; + CObject* pPower; + int rank, i, j, parent; + D3DCOLORVALUE color; + char name[50]; + + if ( m_engine->RetRestCreate() < 1+5+18+1 ) return false; + + pModFile = new CModFile(m_iMan); + + m_object->SetType(type); + + // Creates the main base. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_object->SetObjectRank(0, rank); + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs ) + { + pModFile->ReadModel("objects\\lem1f.mod"); + } + if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts ) + { + pModFile->ReadModel("objects\\lem1t.mod"); + } + if ( type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws ) + { + if ( m_object->RetTrainer() ) + { + pModFile->ReadModel("objects\\lem1wt.mod"); + } + else + { + pModFile->ReadModel("objects\\lem1w.mod"); + } + } + if ( type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEis ) + { + pModFile->ReadModel("objects\\lem1i.mod"); + } + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) + { + pModFile->ReadModel("objects\\roller1.mod"); + } + if ( type == OBJECT_MOBILEsa ) + { + pModFile->ReadModel("objects\\subm1.mod"); + } + if ( type == OBJECT_MOBILEtg ) + { + pModFile->ReadModel("objects\\target.mod"); + } + if ( type == OBJECT_MOBILEwt ) + { + pModFile->ReadModel("objects\\trainerw.mod"); + } + if ( type == OBJECT_MOBILEft ) + { + pModFile->ReadModel("objects\\trainerf.mod"); + } + if ( type == OBJECT_MOBILEtt ) + { + pModFile->ReadModel("objects\\trainert.mod"); + } + if ( type == OBJECT_MOBILEit ) + { + pModFile->ReadModel("objects\\traineri.mod"); + } + if ( type == OBJECT_MOBILEdr ) + { + pModFile->ReadModel("objects\\drawer1.mod"); + } + if ( type == OBJECT_APOLLO2 ) + { + pModFile->ReadModel("objects\\apolloj1.mod"); + } + pModFile->CreateEngineObject(rank); + + m_object->SetPosition(0, pos); + m_object->SetAngleY(0, angle); + + // A vehicle must have a obligatory collision + // with a sphere of center (0, y, 0) (see GetCrashSphere). + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) + { + m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f); + m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); + } + else if ( type == OBJECT_MOBILEsa ) + { + m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); + m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f); + } + else if ( type == OBJECT_MOBILEdr ) + { + m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); + m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); + } + else if ( type == OBJECT_APOLLO2 ) + { + m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f); + } + else + { + m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); + m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f); + } + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEia ) + { + // Creates the arm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\lem2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); + m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1); + + // Creates the forearm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\lem3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); + m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2); + + // Creates the hand. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 2); + pModFile->ReadModel("objects\\lem4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); + m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3); + m_object->SetAngleX(3, Math::PI/2.0f); + + // Creates the close clamp. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(4, rank); + m_object->SetObjectParent(4, 3); + pModFile->ReadModel("objects\\lem5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f)); + m_object->SetAngleZ(4, -Math::PI*0.10f); + + // Creates the remote clamp. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(5, rank); + m_object->SetObjectParent(5, 3); + pModFile->ReadModel("objects\\lem6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f)); + m_object->SetAngleZ(5, Math::PI*0.10f); + } + + if ( type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEis ) + { + // Creates the arm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\lem2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); + m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f); + + // Creates the forearm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\lem3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); + m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f); + + // Creates the sensor. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 2); + pModFile->ReadModel("objects\\lem4s.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); + m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f); + } + + if ( type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEic ) + { + // Creates the cannon. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\canon.mod"); + pModFile->CreateEngineObject(rank); +//? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); + m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); + m_object->SetAngleZ(1, 0.0f); + } + + if ( type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii ) + { + // Creates the insect cannon. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\canoni1.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); + m_object->SetAngleZ(1, 0.0f); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\canoni2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f)); + m_object->SetAngleZ(2, 0.0f); + } + + if ( type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEwt ) + { + // Creates the right-back wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f)); + + // Creates the left-back wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); + m_object->SetAngleY(7, Math::PI); + + // Creates the right-front wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(8, rank); + m_object->SetObjectParent(8, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f)); + + // Creates the left-front wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(9, rank); + m_object->SetObjectParent(9, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); + m_object->SetAngleY(9, Math::PI); + } + + if ( type == OBJECT_MOBILEtg ) + { + // Creates the right-back wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f)); + + // Creates the left-back wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f)); + m_object->SetAngleY(7, Math::PI); + + // Creates the right-front wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(8, rank); + m_object->SetObjectParent(8, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f)); + + // Creates the left-front wheel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(9, rank); + m_object->SetObjectParent(9, 0); + pModFile->ReadModel("objects\\lem2w.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f)); + m_object->SetAngleY(9, Math::PI); + } + + if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts ) // caterpillars? + { + // Creates the right caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\lem2t.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); + + // Creates the left caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\lem3t.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); + } + + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) // large caterpillars? + { + // Creates the right caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\roller2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); + + // Creates the left caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\roller3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); + } + + if ( type == OBJECT_MOBILEsa ) // underwater caterpillars? + { + // Creates the right caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\subm4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); + + // Creates the left caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\subm5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); + } + + if ( type == OBJECT_MOBILEdr ) // caterpillars? + { + // Creates the right caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\drawer2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); + + // Creates the left caterpillar. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\drawer3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); + } + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEft ) // flying? + { + // Creates the front foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\lem2f.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f)); + + // Creates the right-back foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\lem2f.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f)); + m_object->SetAngleY(7, 120.0f*Math::PI/180.0f); + + // Creates the left-back foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(8, rank); + m_object->SetObjectParent(8, 0); + pModFile->ReadModel("objects\\lem2f.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f)); + m_object->SetAngleY(8, -120.0f*Math::PI/180.0f); + } + + if ( type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILEii ) // insect legs? + { + float table[] = + { + // x y z + -1.5f, 1.2f, -0.7f, // back leg + 0.0f, 0.0f, -1.0f, + 0.0f, 0.0f, -2.0f, + + 0.0f, 1.2f, -0.9f, // middle leg + 0.0f, 0.0f, -1.0f, + 0.0f, 0.0f, -2.0f, + + 1.5f, 1.2f, -0.7f, // front leg + 0.0f, 0.0f, -1.0f, + 0.0f, 0.0f, -2.0f, + }; + + for ( i=0 ; i<3 ; i++ ) + { + for ( j=0 ; j<3 ; j++ ) + { + sprintf(name, "objects\\ant%d.mod", j+4); // 4..6 + + // Creates the right leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6+i*3+j, rank); + if ( j == 0 ) parent = 0; + else parent = 6+i*3+j-1; + m_object->SetObjectParent(6+i*3+j, parent); + pModFile->ReadModel(name); + pModFile->CreateEngineObject(rank); + pos.x = table[i*9+j*3+0]; + pos.y = table[i*9+j*3+1]; + pos.z = table[i*9+j*3+2]; + m_object->SetPosition(6+i*3+j, pos); + + // Creates the left leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(15+i*3+j, rank); + if ( j == 0 ) parent = 0; + else parent = 15+i*3+j-1; + m_object->SetObjectParent(15+i*3+j, parent); + pModFile->ReadModel(name); + pModFile->Mirror(); + pModFile->CreateEngineObject(rank); + pos.x = table[i*9+j*3+0]; + pos.y = table[i*9+j*3+1]; + pos.z = -table[i*9+j*3+2]; + m_object->SetPosition(15+i*3+j, pos); + } + } + } + + if ( type == OBJECT_MOBILErt ) + { + // Creates the holder. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\roller2t.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); + m_object->SetAngleZ(1, 0.0f); + + // Creates the pestle. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\roller3t.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f)); + m_object->SetAngleZ(2, 0.0f); + } + + if ( type == OBJECT_MOBILErc ) + { + // Creates the holder. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\roller2c.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f)); + m_object->SetAngleZ(1, Math::PI/8.0f); + + // Creates the cannon. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\roller3p.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f)); + m_object->SetAngleZ(2, 0.0f); + } + + if ( type == OBJECT_MOBILErr ) + { + // Creates the holder. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\recover1.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f)); + + // Creates the right arm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\recover2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f)); + m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f); + + // Creates the right forearm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 2); + pModFile->ReadModel("objects\\recover3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f)); + m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f); + + // Creates the left arm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(4, rank); + m_object->SetObjectParent(4, 1); + pModFile->ReadModel("objects\\recover2.mod"); + pModFile->Mirror(); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f)); + m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f); + + // Creates the left forearm. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(5, rank); + m_object->SetObjectParent(5, 4); + pModFile->ReadModel("objects\\recover3.mod"); + pModFile->Mirror(); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f)); + m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f); + } + + if ( type == OBJECT_MOBILErs ) + { + // Creates the holder. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\roller2s.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); + m_object->SetAngleZ(1, 0.0f); + + // Creates the intermediate piston. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\roller3s.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f)); + m_object->SetAngleZ(2, 0.0f); + + // Creates the piston with the sphere. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 2); + pModFile->ReadModel("objects\\roller4s.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f)); + m_object->SetAngleZ(3, 0.0f); + } + + if ( type == OBJECT_MOBILEsa ) + { + // Creates the holder. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\subm2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f)); + + // Creates the right tong. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 1); + pModFile->ReadModel("objects\\subm3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f)); + + // Creates the left tong. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 1); + pModFile->ReadModel("objects\\subm3.mod"); + pModFile->Mirror(); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f)); + } + + if ( type == OBJECT_MOBILEdr ) + { + // Creates the carousel. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\drawer4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f)); + + // Creates the key. + if ( m_object->RetToy() ) + { + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\drawer5.mod"); + pModFile->CreateEngineObject(rank); + m_posKey = Math::Vector(3.0f, 5.7f, 0.0f); + m_object->SetPosition(2, m_posKey); + m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); + } + + // Creates pencils. + for ( i=0 ; i<8 ; i++ ) + { + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(10+i, rank); + m_object->SetObjectParent(10+i, 1); + sprintf(name, "objects\\drawer%d.mod", 10+i); + pModFile->ReadModel(name); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f)); + m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i); + } + } + + if ( type == OBJECT_MOBILEwt ) + { + // Creates the key. + if ( m_object->RetToy() ) + { + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\drawer5.mod"); + pModFile->CreateEngineObject(rank); + m_posKey = Math::Vector(0.2f, 4.1f, 0.0f); + m_object->SetPosition(2, m_posKey); + m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); + } + } + + if ( type == OBJECT_APOLLO2 ) + { + // Creates the accessories. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\apolloj2.mod"); // antenna + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f)); + m_object->SetAngleY(1, -120.0f*Math::PI/180.0f); + m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\apolloj3.mod"); // camera + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f)); + m_object->SetAngleY(2, 30.0f*Math::PI/180.0f); + + // Creates the wheels. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\apolloj4.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 0); + pModFile->ReadModel("objects\\apolloj4.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(8, rank); + m_object->SetObjectParent(8, 0); + pModFile->ReadModel("objects\\apolloj4.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(9, rank); + m_object->SetObjectParent(9, 0); + pModFile->ReadModel("objects\\apolloj4.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f)); + + // Creates mud guards. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(10, rank); + m_object->SetObjectParent(10, 0); + pModFile->ReadModel("objects\\apolloj6.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(11, rank); + m_object->SetObjectParent(11, 0); + pModFile->ReadModel("objects\\apolloj6.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(12, rank); + m_object->SetObjectParent(12, 0); + pModFile->ReadModel("objects\\apolloj5.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f)); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(13, rank); + m_object->SetObjectParent(13, 0); + pModFile->ReadModel("objects\\apolloj5.mod"); // wheel + pModFile->CreateEngineObject(rank); + m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f)); + } + +#if 1 + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) + { + m_object->CreateShadowCircle(6.0f, 1.0f); + } + else if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEsa ) + { + m_object->CreateShadowCircle(5.0f, 1.0f); + } + else if ( type == OBJECT_MOBILEdr ) + { + m_object->CreateShadowCircle(4.5f, 1.0f); + } + else if ( type == OBJECT_APOLLO2 ) + { + m_object->CreateShadowCircle(7.0f, 0.8f); + } + else + { + m_object->CreateShadowCircle(4.0f, 1.0f); + } +#else + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) + { + m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK); + } + else if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts ) + { + m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK); + } + else if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs ) + { + m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY); + } + else if ( type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws ) + { + m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL); + } + else if ( type == OBJECT_APOLLO2 ) + { + m_object->CreateShadowCircle(6.0f, 0.8f); + } + else + { + m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM); + } +#endif + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEft ) // flying? + { +//? color.r = 0.5f-1.0f; +//? color.g = 0.2f-1.0f; +//? color.b = 0.0f-1.0f; // orange +//? color.r = 0.8f; +//? color.g = 0.6f; +//? color.b = 0.0f; // yellow-orange + color.r = 0.0f; + color.g = 0.4f; + color.b = 0.8f; // blue + color.a = 0.0f; + m_object->CreateShadowLight(50.0f, color); + } + + CreatePhysics(type); + m_object->SetFloorHeight(0.0f); + + if ( power > 0.0f && + type != OBJECT_MOBILEdr && + type != OBJECT_APOLLO2 ) + { + color.r = 1.0f; + color.g = 1.0f; + color.b = 0.0f; // yellow + color.a = 0.0f; + m_object->CreateEffectLight(20.0f, color); + + // Creates the battery. + pPower = new CObject(m_iMan); + pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC); + + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEFIX); + pPower->SetObjectRank(0, rank); + + if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod"); + else pModFile->ReadModel("objects\\atomic.mod"); + pModFile->CreateEngineObject(rank); + + pPower->SetPosition(0, m_object->RetCharacter()->posPower); + pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); + pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f); + + pPower->SetTruck(m_object); + m_object->SetPower(pPower); + + if ( power <= 1.0f ) pPower->SetEnergy(power); + else pPower->SetEnergy(power/100.0f); + } + + pos = m_object->RetPosition(0); + m_object->SetPosition(0, pos); //to display the shadows immediately + + m_engine->LoadAllTexture(); + + delete pModFile; + return true; +} + +// Creates the physics of the object. + +void CMotionVehicle::CreatePhysics(ObjectType type) +{ + Character* character; + + character = m_object->RetCharacter(); + + if ( type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEwt ) // wheels? + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 3.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 4.0f; + character->wheelRight = 4.0f; + character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 30.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 8.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 8.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 12.0f); + } + + if ( type == OBJECT_MOBILEtg ) + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 4.0f; + character->wheelBack = 3.0f; + character->wheelLeft = 4.0f; + character->wheelRight = 4.0f; + character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 15.0f); + } + + if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts ) // caterpillars? + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 4.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 4.8f; + character->wheelRight = 4.8f; + character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 8.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 8.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 6.0f); + } + + if ( type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEis ) // legs? + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 4.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 5.0f; + character->wheelRight = 5.0f; + character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 8.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 10.0f); +//? m_physics->SetLinMotionX(MO_TERFORCE, 15.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 15.0f); + } + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEft ) // flying? + { + m_physics->SetType(TYPE_FLYING); + + character->wheelFront = 5.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 4.5f; + character->wheelRight = 4.5f; + character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); + m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); + m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); + m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 2.0f); + } + + if ( type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs ) // large caterpillars? + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 5.0f; + character->wheelBack = 5.0f; + character->wheelLeft = 6.0f; + character->wheelRight = 6.0f; + character->posPower = Math::Vector(-5.8f, 4.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 10.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 5.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 5.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.3f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.3f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 4.0f); + } + + if ( type == OBJECT_MOBILEsa ) + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 4.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 4.0f; + character->wheelRight = 4.0f; + character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 10.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 5.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 10.0f); + } + + if ( type == OBJECT_MOBILEdr ) + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 4.0f; + character->wheelBack = 4.0f; + character->wheelLeft = 4.0f; + character->wheelRight = 4.0f; + character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f); + + m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 10.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 5.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 10.0f); + } + + if ( type == OBJECT_APOLLO2 ) // jeep? + { + m_physics->SetType(TYPE_ROLLING); + + character->wheelFront = 6.0f; + character->wheelBack = 6.0f; + character->wheelLeft = 5.0f; + character->wheelRight = 5.0f; + + m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 2.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 2.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 30.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 4.0f); + } +} + + +// Management of an event. + +bool CMotionVehicle::EventProcess(const Event &event) +{ + CMotion::EventProcess(event); + + if ( event.event == EVENT_FRAME ) + { + return EventFrame(event); + } + + if ( event.event == EVENT_KEYDOWN ) + { + } + + return true; +} + +// Management of an event. + +bool CMotionVehicle::EventFrame(const Event &event) +{ + Math::Matrix* mat; + Character* character; + Math::Vector pos, angle, floor; + ObjectType type; + float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2; + float back, front, dist, radius, limit[2]; + + if ( m_engine->RetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + + type = m_object->RetType(); + + if ( type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEwt || + type == OBJECT_MOBILEtg || + type == OBJECT_APOLLO2 ) // wheels? + { + s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.0f; + a = m_physics->RetCirMotionY(MO_MOTSPEED)*3.0f; + + if ( type == OBJECT_APOLLO2 ) s *= 0.5f; + + speedBR = -s+a; + speedBL = s+a; + speedFR = -s+a; + speedFL = s+a; + + m_object->SetAngleZ(6, m_object->RetAngleZ(6)+event.rTime*speedBR); // turning the wheels + m_object->SetAngleZ(7, m_object->RetAngleZ(7)+event.rTime*speedBL); + m_object->SetAngleZ(8, m_object->RetAngleZ(8)+event.rTime*speedFR); + m_object->SetAngleZ(9, m_object->RetAngleZ(9)+event.rTime*speedFL); + + if ( s > 0.0f ) + { + m_wheelTurn[0] = -a*0.05f; + m_wheelTurn[1] = -a*0.05f+Math::PI; + m_wheelTurn[2] = a*0.05f; + m_wheelTurn[3] = a*0.05f+Math::PI; + } + else if ( s < 0.0f ) + { + m_wheelTurn[0] = a*0.05f; + m_wheelTurn[1] = a*0.05f+Math::PI; + m_wheelTurn[2] = -a*0.05f; + m_wheelTurn[3] = -a*0.05f+Math::PI; + } + else + { + m_wheelTurn[0] = fabs(a)*0.05f; + m_wheelTurn[1] = -fabs(a)*0.05f+Math::PI; + m_wheelTurn[2] = -fabs(a)*0.05f; + m_wheelTurn[3] = fabs(a)*0.05f+Math::PI; + } + m_object->SetAngleY(6, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f); + m_object->SetAngleY(7, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f); + m_object->SetAngleY(8, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f); + m_object->SetAngleY(9, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f); + + if ( type == OBJECT_APOLLO2 ) + { + m_object->SetAngleY(10, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f); + m_object->SetAngleY(11, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f+Math::PI); + m_object->SetAngleY(12, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f); + m_object->SetAngleY(13, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f+Math::PI); + } + + pos = m_object->RetPosition(0); + angle = m_object->RetAngle(0); + if ( pos.x != m_wheelLastPos.x || + pos.y != m_wheelLastPos.y || + pos.z != m_wheelLastPos.z || + angle.x != m_wheelLastAngle.x || + angle.y != m_wheelLastAngle.y || + angle.z != m_wheelLastAngle.z ) + { + m_wheelLastPos = pos; + m_wheelLastAngle = angle; + + if ( type == OBJECT_MOBILEtg ) + { + back = -2.0f; // back wheels position + front = 3.0f; // front wheels position + dist = 3.0f; // distancing wheels Z + radius = 1.0f; + } + else if ( type == OBJECT_APOLLO2 ) + { + back = -5.75f; // back wheels position + front = 5.75f; // front wheels position + dist = 5.00f; // distancing wheels Z + radius = 1.65f; + } + else + { + back = -3.0f; // back wheels position + front = 2.0f; // front wheels position + dist = 3.0f; // distancing wheels Z + radius = 1.0f; + } + + if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension? + { + character = m_object->RetCharacter(); + mat = m_object->RetWorldMatrix(0); + + pos.x = -character->wheelBack; // right back wheel + pos.z = -character->wheelRight; + pos.y = 0.0f; + pos = Math::Transform(*mat, pos); + h = m_terrain->RetFloorHeight(pos); + if ( h > 0.5f ) h = 0.5f; + if ( h < -0.5f ) h = -0.5f; + pos.x = back; + pos.y = radius-h; + pos.z = -dist; + m_object->SetPosition(6, pos); + if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(10, pos); + + pos.x = -character->wheelBack; // left back wheel + pos.z = character->wheelLeft; + pos.y = 0.0f; + pos = Math::Transform(*mat, pos); + h = m_terrain->RetFloorHeight(pos); + if ( h > 0.5f ) h = 0.5f; + if ( h < -0.5f ) h = -0.5f; + pos.x = back; + pos.y = radius-h; + pos.z = dist; + m_object->SetPosition(7, pos); + if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(11, pos); + + pos.x = character->wheelFront; // right front wheel + pos.z = -character->wheelRight; + pos.y = 0.0f; + pos = Math::Transform(*mat, pos); + h = m_terrain->RetFloorHeight(pos); + if ( h > 0.5f ) h = 0.5f; + if ( h < -0.5f ) h = -0.5f; + pos.x = front; + pos.y = radius-h; + pos.z = -dist; + m_object->SetPosition(8, pos); + if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(12, pos); + + pos.x = character->wheelFront; // left front wheel + pos.z = character->wheelLeft; + pos.y = 0.0f; + pos = Math::Transform(*mat, pos); + h = m_terrain->RetFloorHeight(pos); + if ( h > 0.5f ) h = 0.5f; + if ( h < -0.5f ) h = -0.5f; + pos.x = front; + pos.y = radius-h; + pos.z = dist; + m_object->SetPosition(9, pos); + if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(13, pos); + } + else + { + m_object->SetPosition(6, Math::Vector(back, radius, -dist)); + m_object->SetPosition(7, Math::Vector(back, radius, dist)); + m_object->SetPosition(8, Math::Vector(front, radius, -dist)); + m_object->SetPosition(9, Math::Vector(front, radius, dist)); + + if ( type == OBJECT_APOLLO2 ) + { + m_object->SetPosition(10, Math::Vector(back, radius, -dist)); + m_object->SetPosition(11, Math::Vector(back, radius, dist)); + m_object->SetPosition(12, Math::Vector(front, radius, -dist)); + m_object->SetPosition(13, Math::Vector(front, radius, dist)); + } + } + } + } + + if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs || + type == OBJECT_MOBILEsa || + type == OBJECT_MOBILEdr ) // caterpillars? + { + s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.7f; + a = m_physics->RetCirMotionY(MO_MOTSPEED)*2.5f; + + m_posTrackLeft += event.rTime*(s+a); + m_posTrackRight += event.rTime*(s-a); + + UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type); + + pos = m_object->RetPosition(0); + angle = m_object->RetAngle(0); + if ( pos.x != m_wheelLastPos.x || + pos.y != m_wheelLastPos.y || + pos.z != m_wheelLastPos.z || + angle.x != m_wheelLastAngle.x || + angle.y != m_wheelLastAngle.y || + angle.z != m_wheelLastAngle.z ) + { + m_wheelLastPos = pos; + m_wheelLastAngle = angle; + + if ( type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts ) + { + limit[0] = 8.0f*Math::PI/180.0f; + limit[1] = -12.0f*Math::PI/180.0f; + } + else if ( type == OBJECT_MOBILEsa ) + { + limit[0] = 15.0f*Math::PI/180.0f; + limit[1] = -15.0f*Math::PI/180.0f; + } + else if ( type == OBJECT_MOBILEdr ) + { + limit[0] = 10.0f*Math::PI/180.0f; + limit[1] = -10.0f*Math::PI/180.0f; + } + else + { + limit[0] = 15.0f*Math::PI/180.0f; + limit[1] = -10.0f*Math::PI/180.0f; + } + + if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension? + { + character = m_object->RetCharacter(); + mat = m_object->RetWorldMatrix(0); + + pos.x = character->wheelFront; // right front wheel + pos.z = -character->wheelRight; + pos.y = 0.0f; + pos = Transform(*mat, pos); + a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront); + + pos.x = -character->wheelBack; // right back wheel + pos.z = -character->wheelRight; + pos.y = 0.0f; + pos = Transform(*mat, pos); + a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack); + + a = (a2-a1)/2.0f; + if ( a > limit[0] ) a = limit[0]; + if ( a < limit[1] ) a = limit[1]; + m_object->SetAngleZ(6, a); + + pos.x = character->wheelFront; // left front wheel + pos.z = character->wheelLeft; + pos.y = 0.0f; + pos = Transform(*mat, pos); + a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront); + + pos.x = -character->wheelBack; // left back wheel + pos.z = character->wheelLeft; + pos.y = 0.0f; + pos = Transform(*mat, pos); + a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack); + + a = (a2-a1)/2.0f; + if ( a > limit[0] ) a = limit[0]; + if ( a < limit[1] ) a = limit[1]; + m_object->SetAngleZ(7, a); + } + else + { + m_object->SetAngleZ(6, 0.0f); + m_object->SetAngleZ(7, 0.0f); + } + } + } + + if ( type == OBJECT_MOBILEwt || + type == OBJECT_MOBILEdr ) // toy is key? + { + pos = m_posKey; + if ( m_object->RetSelect() && + m_camera->RetType() == CAMERA_ONBOARD ) + { + pos.y += 10.0f; // out of sight! + } + m_object->SetPosition(2, pos); + + s = -fabs(m_physics->RetLinMotionX(MO_MOTSPEED)*0.1f); + s += -fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*1.5f); + m_object->SetAngleY(2, m_object->RetAngleY(2)+event.rTime*s); // turns the key + } + + if ( type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEft ) // flying? + { + EventFrameFly(event); + } + + if ( type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEis ) // legs? + { + EventFrameInsect(event); + } + + if ( type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEii ) // insect cannon? + { + EventFrameCanoni(event); + } + + return true; +} + +// Managing an event for a flying robot. + +bool CMotionVehicle::EventFrameFly(const Event &event) +{ + Math::Matrix* mat; + Math::Vector pos, angle, paw[3]; + float hope[3], actual, final, h, a; + int i; + + pos = m_object->RetPosition(0); + angle = m_object->RetAngle(0); + if ( m_bFlyFix && + pos.x == m_wheelLastPos.x && + pos.y == m_wheelLastPos.y && + pos.z == m_wheelLastPos.z && + angle.x == m_wheelLastAngle.x && + angle.y == m_wheelLastAngle.y && + angle.z == m_wheelLastAngle.z ) return true; + + m_wheelLastPos = pos; + m_wheelLastAngle = angle; + + if ( m_physics->RetLand() ) // on the ground? + { + mat = m_object->RetWorldMatrix(0); + paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front + paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back + paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back + + for ( i=0 ; i<3 ; i++ ) + { + h = m_terrain->RetFloorHeight(paw[i]); + a = -atanf(h*0.5f); + if ( a > Math::PI*0.2f ) a = Math::PI*0.2f; + if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f; + hope[i] = a; + } + } + else // in flight? + { + hope[0] = 0.0f; // front + hope[1] = 0.0f; // right back + hope[2] = 0.0f; // left back + } + + m_bFlyFix = true; + for ( i=0 ; i<3 ; i++ ) + { + actual = m_object->RetAngleZ(6+i); + final = Math::Smooth(actual, hope[i], event.rTime*5.0f); + if ( final != actual ) + { + m_bFlyFix = false; // it is moving + m_object->SetAngleZ(6+i, final); + } + } + + return true; +} + +// Event management for insect legs. + +bool CMotionVehicle::EventFrameInsect(const Event &event) +{ + Math::Vector dir; + float s, a, prog, time; + int i, st, nd, action; + bool bStop, bOnBoard; + + static int table[] = + { + // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air: + 60,25,0, 60,0,0, 60,-25,0, // t0: thighs 1..4 + -35,0,0, -35,0,0, -35,0,0, // t0: legs 1..4 + -65,0,0, -65,0,0, -65,0,0, // t0: feet 1..4 + // on the ground: + 30,10,0, 30,-15,0, 30,-40,0, // t1: thighs 1..4 + -45,0,0, -45,0,0, -45,0,0, // t1: legs 1..4 + -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4 + // on the ground back: + 35,40,0, 40,15,0, 40,-10,0, // t2: thighs 1..4 + -35,0,0, -35,0,0, -35,0,0, // t2: legs 1..4 + -50,0,0, -65,0,0, -65,0,0, // t2: feet 1..4 + // stop: + 35,35,0, 40,10,0, 40,-15,0, // s0: thighs 1..4 + -35,0,0, -35,0,0, -35,0,0, // s0: legs 1..4 + -50,0,0, -65,0,0, -65,0,0, // s0: feet 1..4 + }; + + bOnBoard = false; + if ( m_object->RetSelect() && + m_camera->RetType() == CAMERA_ONBOARD ) + { + bOnBoard = true; + } + + s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f; + a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f); + + if ( s == 0.0f && a != 0.0f ) a *= 1.5f; + + m_armTimeAbs += event.rTime; + m_armMember += (s+a)*event.rTime*0.15f; + + bStop = ( a == 0.0f && s == 0.0f ); // stop? + + action = 0; // walking + if ( s == 0.0f && a == 0.0f ) + { + action = 3; // stop + } + + if ( bStop ) + { + prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f; + a = Math::Mod(m_armMember, 1.0f); + a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly + m_armMember += a; + } + + if ( m_object->RetRuin() ) // burn or explode? + { + action = 3; + } + + for ( i=0 ; i<6 ; i++ ) // the six legs + { + if ( action != 0 ) // special action in progress? + { + st = 3*3*3*action + (i%3)*3; + nd = st; + time = event.rTime*5.0f; + } + else + { + if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f); + else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); + if ( prog < 0.33f ) // t0..t1 ? + { + prog = prog/0.33f; // 0..1 + st = 0; // index start + nd = 1; // index end + } + else if ( prog < 0.67f ) // t1..t2 ? + { + prog = (prog-0.33f)/0.33f; // 0..1 + st = 1; // index start + nd = 2; // index end + } + else // t2..t0 ? + { + prog = (prog-0.67f)/0.33f; // 0..1 + st = 2; // index start + nd = 0; // index end + } + st = 3*3*3*action + st*3*3*3 + (i%3)*3; + nd = 3*3*3*action + nd*3*3*3 + (i%3)*3; + + // Less and less soft ... + time = event.rTime*20.0f; + } + + if ( i < 3 ) // right leg (1..3) ? + { + m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time)); + m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time)); + m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time)); + m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time)); + m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time)); + m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time)); + m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time)); + m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time)); + m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time)); + } + else // left leg (4..6) ? + { + m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time)); + m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time)); + m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time)); + m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time)); + m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time)); + m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time)); + m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time)); + m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time)); + m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time)); + } + } + + if ( bStop ) + { + } + else + { + a = Math::Mod(m_armMember, 1.0f); + if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1 + else a = 3.0f-4.0f*a; // 1..-1 + dir.x = sinf(a)*0.05f; + + s = Math::Mod(m_armMember/2.0f, 1.0f); + if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1 + else s = 3.0f-4.0f*s; // 1..-1 + dir.z = sinf(s)*0.1f; + + dir.y = 0.0f; + + if ( bOnBoard ) dir *= 0.6f; + SetInclinaison(dir); + } + + return true; +} + +// Event management for a insect cannon. + +bool CMotionVehicle::EventFrameCanoni(const Event &event) +{ + CObject* power; + Math::Vector pos, speed; + Math::Point dim; + float zoom, angle, energy, factor; + bool bOnBoard = false; + + m_canonTime += event.rTime; + + if ( m_object->RetSelect() && + m_camera->RetType() == CAMERA_ONBOARD ) + { + bOnBoard = true; + } + + power = m_object->RetPower(); + if ( power == 0 ) + { + energy = 0.0f; + } + else + { + energy = power->RetEnergy(); + } + if ( energy == 0.0f ) return true; + + factor = 0.5f+energy*0.5f; + if ( bOnBoard ) factor *= 0.8f; + + zoom = 1.3f+ + sinf(m_canonTime*Math::PI*0.31f)*0.10f+ + sinf(m_canonTime*Math::PI*0.52f)*0.08f+ + sinf(m_canonTime*Math::PI*1.53f)*0.05f; + zoom *= factor; + m_object->SetZoomY(2, zoom); + + zoom = 1.0f+ + sinf(m_canonTime*Math::PI*0.27f)*0.07f+ + sinf(m_canonTime*Math::PI*0.62f)*0.06f+ + sinf(m_canonTime*Math::PI*1.73f)*0.03f; + zoom *= factor; + m_object->SetZoomZ(2, zoom); + + angle = sinf(m_canonTime*1.0f)*0.10f+ + sinf(m_canonTime*1.3f)*0.15f+ + sinf(m_canonTime*2.7f)*0.05f; + m_object->SetAngleX(2, angle); + +#if 0 + m_lastTimeCanon -= event.rTime; + if ( m_lastTimeCanon <= 0.0f ) + { + m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f); + + pos = m_object->RetPosition(0); + pos.y += 8.0f; + speed.y = 7.0f+Math::Rand()*3.0f; + speed.x = (Math::Rand()-0.5f)*2.0f; + speed.z = 2.0f+Math::Rand()*2.0f; + if ( Math::Rand() < 0.5f ) speed.z = -speed.z; + mat = m_object->RetRotateMatrix(0); + speed = Transform(*mat, speed); + dim.x = Math::Rand()*0.1f+0.1f; + if ( bOnBoard ) dim.x *= 0.4f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC2, 2.0f, 10.0f); + } +#endif + + return true; +} + + +// Updates the mapping of the texture of the caterpillars. + +void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type) +{ + D3DMATERIAL7 mat; + float limit[4]; + int rRank, lRank, i; + + ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + mat.diffuse.r = 1.0f; + mat.diffuse.g = 1.0f; + mat.diffuse.b = 1.0f; // white + mat.ambient.r = 0.5f; + mat.ambient.g = 0.5f; + mat.ambient.b = 0.5f; + + rRank = m_object->RetObjectRank(6); + lRank = m_object->RetObjectRank(7); + + + if ( type == OBJECT_MOBILEdr ) + { + limit[0] = 0.0f; + limit[1] = 1000000.0f; + limit[2] = limit[1]; + limit[3] = m_engine->RetLimitLOD(1); + + m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "drawer.tga", "", + limit[0], limit[1], D3DMAPPINGX, + right, 1.0f, 8.0f, 192.0f, 256.0f); + + m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "drawer.tga", "", + limit[0], limit[1], D3DMAPPINGX, + left, 1.0f, 8.0f, 192.0f, 256.0f); + } + else + { + limit[0] = 0.0f; + limit[1] = m_engine->RetLimitLOD(0); + limit[2] = limit[1]; + limit[3] = m_engine->RetLimitLOD(1); + + for ( i=0 ; i<2 ; i++ ) + { + m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "lemt.tga", "", + limit[i*2+0], limit[i*2+1], D3DMAPPINGX, + right, 1.0f, 8.0f, 192.0f, 256.0f); + + m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "lemt.tga", "", + limit[i*2+0], limit[i*2+1], D3DMAPPINGX, + left, 1.0f, 8.0f, 192.0f, 256.0f); + } + } + +} + + + +// State management of the pencil drawing robot. + +bool CMotionVehicle::RetTraceDown() +{ + return m_bTraceDown; +} + +void CMotionVehicle::SetTraceDown(bool bDown) +{ + m_bTraceDown = bDown; +} + +int CMotionVehicle::RetTraceColor() +{ + return m_traceColor; +} + +void CMotionVehicle::SetTraceColor(int color) +{ + m_traceColor = color; +} + +float CMotionVehicle::RetTraceWidth() +{ + return m_traceWidth; +} + +void CMotionVehicle::SetTraceWidth(float width) +{ + m_traceWidth = width; +} + + |