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Diffstat (limited to 'src/object/motion/motiondummy.cpp')
-rw-r--r-- | src/object/motion/motiondummy.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/object/motion/motiondummy.cpp b/src/object/motion/motiondummy.cpp new file mode 100644 index 0000000..86e389e --- /dev/null +++ b/src/object/motion/motiondummy.cpp @@ -0,0 +1,85 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2013 Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include "object/motion/motiondummy.h" +#include "physics/physics.h" +#include "graphics/engine/modelmanager.h" + +#include <stdio.h> +#include <string.h> + +// Object's constructor. + +CMotionDummy::CMotionDummy(CObject* object) : CMotion(object) +{ +} + +// Object's destructor. + +CMotionDummy::~CMotionDummy() +{ +} + + +// Removes an object. + +void CMotionDummy::DeleteObject(bool bAll) +{ +} + + +// Creates a Dummy traveling any lands on the ground. + +bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type, + float power) +{ + m_object->SetType(type); + + // Creates the main base. + int rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object + m_object->SetObjectRank(0, rank); + + // Movement + m_physics->SetType(TYPE_FLYING); + + m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 0.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); + m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); + m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); + m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 2.0f); + + return true; +} + |