summaryrefslogtreecommitdiffstats
path: root/src/object/motion/motionant.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/object/motion/motionant.h')
-rw-r--r--src/object/motion/motionant.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/object/motion/motionant.h b/src/object/motion/motionant.h
new file mode 100644
index 0000000..e8d79c6
--- /dev/null
+++ b/src/object/motion/motionant.h
@@ -0,0 +1,80 @@
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionant.h
+
+#ifndef _MOTIONANT_H_
+#define _MOTIONANT_H_
+
+
+#include "motion.h"
+
+
+class CInstanceManager;
+class CEngine;
+class CLight;
+class CParticule;
+class CTerrain;
+class CCamera;
+class CBrain;
+class CPhysics;
+class CObject;
+
+
+#define MA_MARCH 0
+#define MA_STOP 1
+#define MA_SPEC 2
+
+#define MAS_PREPARE 0
+#define MAS_FIRE 1
+#define MAS_TERMINATE 2
+#define MAS_BURN 3
+#define MAS_RUIN 4
+#define MAS_BACK1 5
+#define MAS_BACK2 6
+#define MAS_BACK3 7
+
+
+class CMotionAnt : public CMotion
+{
+public:
+ CMotionAnt(CInstanceManager* iMan, CObject* object);
+ ~CMotionAnt();
+
+ void DeleteObject(BOOL bAll=FALSE);
+ BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
+ BOOL EventProcess(const Event &event);
+
+protected:
+ void CreatePhysics();
+ BOOL EventFrame(const Event &event);
+
+protected:
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*3*3*3*3 + 3*3*3*8];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ BOOL m_bArmStop;
+ float m_lastParticule;
+};
+
+
+#endif //_MOTIONANT_H_