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Diffstat (limited to 'src/graphics/engine/cloud.h')
-rw-r--r-- | src/graphics/engine/cloud.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/graphics/engine/cloud.h b/src/graphics/engine/cloud.h new file mode 100644 index 0000000..d2d29d7 --- /dev/null +++ b/src/graphics/engine/cloud.h @@ -0,0 +1,94 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// cloud.h + +#pragma once + +#include "common/event.h" +#include "graphics/core/color.h" +#include "math/point.h" +#include "math/vector.h" + + + +class CInstanceManager; + + +namespace Gfx { + +class CEngine; +class CTerrain; + +const short MAXCLOUDLINE = 100; + +struct CloudLine +{ + short x, y; // beginning + short len; // in length x + float px1, px2, pz; +}; + + +class CCloud +{ +public: + CCloud(CInstanceManager* iMan, CEngine* engine); + ~CCloud(); + + bool EventProcess(const Event &event); + void Flush(); + bool Create(const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level); + void Draw(); + + bool SetLevel(float level); + float RetLevel(); + + void SetEnable(bool bEnable); + bool RetEnable(); + +protected: + bool EventFrame(const Event &event); + void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2); + bool CreateLine(int x, int y, int len); + +protected: + CInstanceManager* m_iMan; + CEngine* m_engine; + CTerrain* m_terrain; + + char m_filename[100]; + float m_level; // overall level + Math::Point m_speed; // feedrate (wind) + Gfx::Color m_diffuse; // diffuse color + Gfx::Color m_ambient; // ambient color + float m_time; + float m_lastTest; + int m_subdiv; + + Math::Vector m_wind; // wind speed + int m_brick; // brick mosaic + float m_size; // size of a brick element + + int m_lineUsed; + CloudLine m_line[MAXCLOUDLINE]; + + bool m_bEnable; +}; + + +}; // namespace Gfx |