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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-01-03 23:50:17 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-01-03 23:50:17 +0100 |
commit | 2c0c5ddda16dd38fed39438d1e43d8e3589e8d93 (patch) | |
tree | a89a360a3dbaa46fd963fa4ac02a7d9135759af2 /src | |
parent | 2ebe1fbcb68957bf1d374ffc5dc818dd706c72a7 (diff) | |
download | colobot-2c0c5ddda16dd38fed39438d1e43d8e3589e8d93.tar.gz colobot-2c0c5ddda16dd38fed39438d1e43d8e3589e8d93.tar.bz2 colobot-2c0c5ddda16dd38fed39438d1e43d8e3589e8d93.zip |
Fixed stupid debug code
Terrain VBOs should work now
Diffstat (limited to 'src')
-rw-r--r-- | src/graphics/opengl/gldevice.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 024a523..9460e07 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -1181,7 +1181,7 @@ void CGLDevice::DrawStaticBuffer(unsigned int bufferId) } GLenum mode = TranslateGfxPrimitive((*it).second.primitiveType); - glDrawArrays(GL_TRIANGLES, 0, (*it).second.vertexCount); + glDrawArrays(mode, 0, (*it).second.vertexCount); if ((*it).second.vertexType == VERTEX_TYPE_NORMAL) { |