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authorPiotr Dziwiński <piotr.dziwinski@nsn.com>2013-02-16 22:37:43 +0100
committerPiotr Dziwiński <piotr.dziwinski@nsn.com>2013-02-17 12:11:56 +0100
commit001d37b257b126dd6ef1dced70f94ff3d2806d28 (patch)
tree1025979c635c899f196d606f7d74170e33ef4f3a /src/sound/sound.h
parent45040318b026f8864d244e39f1703685ad688470 (diff)
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CInstanceManager refactoring
* removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
Diffstat (limited to 'src/sound/sound.h')
-rw-r--r--src/sound/sound.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/sound/sound.h b/src/sound/sound.h
index d152f76..70139ea 100644
--- a/src/sound/sound.h
+++ b/src/sound/sound.h
@@ -26,7 +26,6 @@
#include "math/vector.h"
-#include "common/iman.h"
#include "common/logger.h"
#include <string>
@@ -156,11 +155,8 @@ enum SoundNext
class CSoundInterface
{
public:
- inline CSoundInterface() {
- CInstanceManager::GetInstance().AddInstance(CLASS_SOUND, this);
- //m_iMan->AddInstance(CLASS_SOUND, this);
- };
- inline virtual ~CSoundInterface() {};
+ inline CSoundInterface() {}
+ inline virtual ~CSoundInterface() {}
/** Function to initialize sound device
* \param b3D - enable support for 3D sound