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author | erihel <erihel@gmail.com> | 2013-04-09 13:20:31 +0200 |
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committer | erihel <erihel@gmail.com> | 2013-04-09 13:20:31 +0200 |
commit | 99d386b61a29e6f8cadf2f91019017736c681f00 (patch) | |
tree | dfa93a0d9f4cc0ebf3c5c49f17b20e9eef10fa81 /src/sound/oalsound/channel.h | |
parent | a66abd4990c6c415bafe3ce879bc67d7539a2901 (diff) | |
download | colobot-99d386b61a29e6f8cadf2f91019017736c681f00.tar.gz colobot-99d386b61a29e6f8cadf2f91019017736c681f00.tar.bz2 colobot-99d386b61a29e6f8cadf2f91019017736c681f00.zip |
* Fixed problem with MuteAll and some sounds not playing after muting other sounds (like game menu sound)
Diffstat (limited to 'src/sound/oalsound/channel.h')
-rw-r--r-- | src/sound/oalsound/channel.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/sound/oalsound/channel.h b/src/sound/oalsound/channel.h index 883ddf2..f5f3bb9 100644 --- a/src/sound/oalsound/channel.h +++ b/src/sound/oalsound/channel.h @@ -86,6 +86,8 @@ class Channel void ResetOper(); Sound GetSoundType(); void SetLoop(bool); + void Mute(bool); + bool IsMuted(); private: Buffer *mBuffer; @@ -99,4 +101,5 @@ class Channel std::deque<SoundOper> mOper; bool mReady; bool mLoop; + bool mMute; }; |