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author | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:41:38 +0200 |
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committer | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:51:28 +0200 |
commit | 2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch) | |
tree | a9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/sound/oalsound/alsound.cpp | |
parent | ba62e6f8be5f7008939677ce70799ecc26adf420 (diff) | |
download | colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.gz colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.bz2 colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.zip |
Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
Diffstat (limited to 'src/sound/oalsound/alsound.cpp')
-rw-r--r-- | src/sound/oalsound/alsound.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp index 8afbdd2..4d40c3b 100644 --- a/src/sound/oalsound/alsound.cpp +++ b/src/sound/oalsound/alsound.cpp @@ -18,8 +18,6 @@ #include "sound/oalsound/alsound.h" -#include "app/gamedata.h" - #include <algorithm> #include <iomanip> @@ -165,7 +163,7 @@ int ALSound::GetMusicVolume() bool ALSound::Cache(Sound sound, const std::string &filename) { Buffer *buffer = new Buffer(); - if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound)) + if (buffer->LoadFromFile(filename, sound)) { m_sounds[sound] = buffer; return true; @@ -178,7 +176,7 @@ bool ALSound::CacheMusic(const std::string &filename) if (m_music.find(filename) == m_music.end()) { Buffer *buffer = new Buffer(); - if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1))) + if (buffer->LoadFromFile(filename, static_cast<Sound>(-1))) { m_music[filename] = buffer; return true; @@ -635,21 +633,20 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim return false; } - std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename); Buffer *buffer; // check if we have music in cache if (m_music.find(filename) == m_music.end()) { GetLogger()->Debug("Music %s was not cached!\n", filename.c_str()); - if (!boost::filesystem::exists(file)) + if (!boost::filesystem::exists(filename)) { GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str()); return false; } buffer = new Buffer(); - if (!buffer->LoadFromFile(file, static_cast<Sound>(-1))) + if (!buffer->LoadFromFile(filename, static_cast<Sound>(-1))) { return false; } |