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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
---|---|---|
committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
commit | ebed57aa22b772211387a5561f995eee8f5faed1 (patch) | |
tree | 9a0b08371df54c125957e63c7ecff81c001d4eaf /src/object/task/taskfire.cpp | |
parent | fc5389d18816799ba2698914384cd099ba8a7a6c (diff) | |
download | colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.gz colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.bz2 colobot-ebed57aa22b772211387a5561f995eee8f5faed1.zip |
Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/object/task/taskfire.cpp')
-rw-r--r-- | src/object/task/taskfire.cpp | 768 |
1 files changed, 384 insertions, 384 deletions
diff --git a/src/object/task/taskfire.cpp b/src/object/task/taskfire.cpp index 4bab31e..8d300e6 100644 --- a/src/object/task/taskfire.cpp +++ b/src/object/task/taskfire.cpp @@ -1,384 +1,384 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// taskfire.cpp
-
-
-#include <stdio.h>
-
-#include "object/task/taskfire.h"
-
-#include "old/particule.h"
-#include "math/geometry.h"
-#include "physics/physics.h"
-
-
-
-const float ENERGY_FIRE = (0.25f/2.5f); // energy consumed/shot
-const float ENERGY_FIREr = (0.25f/1.5f); // energy consumed/ray
-const float ENERGY_FIREi = (0.10f/2.5f); // energy consumed/organic
-
-
-// Object's constructor.
-
-CTaskFire::CTaskFire(CInstanceManager* iMan, CObject* object)
- : CTask(iMan, object)
-{
- m_soundChannel = -1;
-}
-
-// Object's destructor.
-
-CTaskFire::~CTaskFire()
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-}
-
-
-// Management of an event.
-
-bool CTaskFire::EventProcess(const Event &event)
-{
- CObject* power;
- CPhysics* physics;
- Math::Matrix* mat;
- Math::Vector pos, speed, dir, vib;
- ObjectType type;
- Math::Point dim;
- float energy, fire;
- int i, channel;
-
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
- if ( m_bError ) return false;
-
- m_time += event.rTime;
- m_lastSound -= event.rTime;
- m_progress += event.rTime*m_speed;
-
- power = m_object->RetPower();
- if ( power != 0 )
- {
- energy = power->RetEnergy();
- if ( m_bOrganic ) fire = ENERGY_FIREi;
- else if ( m_bRay ) fire = ENERGY_FIREr;
- else fire = ENERGY_FIRE;
- energy -= event.rTime*fire/power->RetCapacity();
- power->SetEnergy(energy);
- }
-
- if ( m_lastParticule+0.05f <= m_time )
- {
- m_lastParticule = m_time;
-
- if ( m_bOrganic )
- {
- mat = m_object->RetWorldMatrix(1); // insect-cannon
-
- for ( i=0 ; i<6 ; i++ )
- {
- pos = Math::Vector(0.0f, 2.5f, 0.0f);
- pos = Math::Transform(*mat, pos);
-
- speed = Math::Vector(200.0f, 0.0f, 0.0f);
-
- physics = m_object->RetPhysics();
- if ( physics != 0 )
- {
- speed += physics->RetLinMotion(MO_REASPEED);
- }
-
- speed.x += (Math::Rand()-0.5f)*10.0f;
- speed.y += (Math::Rand()-0.5f)*20.0f;
- speed.z += (Math::Rand()-0.5f)*30.0f;
- speed = Math::Transform(*mat, speed);
- speed -= pos;
-
- dim.x = Math::Rand()*0.5f+0.5f;
- dim.y = dim.x;
-
- channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f);
- m_particule->SetObjectFather(channel, m_object);
- }
- }
- else if ( m_bRay )
- {
- mat = m_object->RetWorldMatrix(2); // cannon
-
- for ( i=0 ; i<4 ; i++ )
- {
- pos = Math::Vector(4.0f, 0.0f, 0.0f);
- pos.y += (rand()%3-1)*1.5f;
- pos.z += (rand()%3-1)*1.5f;
- pos = Math::Transform(*mat, pos);
-
- speed = Math::Vector(200.0f, 0.0f, 0.0f);
- speed.x += (Math::Rand()-0.5f)*6.0f;
- speed.y += (Math::Rand()-0.5f)*12.0f;
- speed.z += (Math::Rand()-0.5f)*12.0f;
- speed = Math::Transform(*mat, speed);
- speed -= pos;
-
- dim.x = 1.0f;
- dim.y = dim.x;
- channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11,
- 2.0f, 200.0f, 0.5f, 1.0f);
- m_particule->SetObjectFather(channel, m_object);
-
- speed = Math::Vector(5.0f, 0.0f, 0.0f);
- speed.x += (Math::Rand()-0.5f)*1.0f;
- speed.y += (Math::Rand()-0.5f)*2.0f;
- speed.z += (Math::Rand()-0.5f)*2.0f;
- speed = Math::Transform(*mat, speed);
- speed -= pos;
- speed.y += 5.0f;
-
- dim.x = 2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f);
- }
- }
- else
- {
- type = m_object->RetType();
-
- if ( type == OBJECT_MOBILErc )
- {
- mat = m_object->RetWorldMatrix(2); // cannon
- }
- else
- {
- mat = m_object->RetWorldMatrix(1); // cannon
- }
-
- for ( i=0 ; i<3 ; i++ )
- {
- if ( type == OBJECT_MOBILErc )
- {
- pos = Math::Vector(0.0f, 0.0f, 0.0f);
- }
- else
- {
- pos = Math::Vector(3.0f, 1.0f, 0.0f);
- }
- pos.y += (Math::Rand()-0.5f)*1.0f;
- pos.z += (Math::Rand()-0.5f)*1.0f;
- pos = Math::Transform(*mat, pos);
-
- speed = Math::Vector(200.0f, 0.0f, 0.0f);
-
- physics = m_object->RetPhysics();
- if ( physics != 0 )
- {
- speed += physics->RetLinMotion(MO_REASPEED);
- }
-
- speed.x += (Math::Rand()-0.5f)*3.0f;
- speed.y += (Math::Rand()-0.5f)*6.0f;
- speed.z += (Math::Rand()-0.5f)*6.0f;
- speed = Math::Transform(*mat, speed);
- speed -= pos;
-
- dim.x = Math::Rand()*0.7f+0.7f;
- dim.y = dim.x;
-
- channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f);
- m_particule->SetObjectFather(channel, m_object);
- }
-
- if ( type != OBJECT_MOBILErc &&
- m_progress > 0.3f )
- {
- pos = Math::Vector(-1.0f, 1.0f, 0.0f);
- pos.y += (Math::Rand()-0.5f)*0.4f;
- pos.z += (Math::Rand()-0.5f)*0.4f;
- pos = Math::Transform(*mat, pos);
-
- speed = Math::Vector(-4.0f, 0.0f, 0.0f);
- speed.x += (Math::Rand()-0.5f)*2.0f;
- speed.y += (Math::Rand()-0.2f)*4.0f;
- speed.z += (Math::Rand()-0.5f)*4.0f;
- speed = Math::Transform(*mat, speed);
- speed -= pos;
-
- dim.x = Math::Rand()*1.2f+1.2f;
- dim.y = dim.x;
-
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
-//? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f);
- }
- }
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- if ( m_progress < 0.1f )
- {
- dir.z = (Math::PI*0.04f)*(m_progress*10.0f);
- }
- else if ( m_progress < 0.9f )
- {
- dir.z = (Math::PI*0.04f);
- }
- else
- {
- dir.z = (Math::PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f);
- }
- m_object->SetInclinaison(dir);
-
- vib.x = (Math::Rand()-0.5f)*0.01f;
- vib.y = (Math::Rand()-0.5f)*0.02f;
- vib.z = (Math::Rand()-0.5f)*0.02f;
- m_object->SetCirVibration(vib);
-
- vib.x = (Math::Rand()-0.5f)*0.20f;
- vib.y = (Math::Rand()-0.5f)*0.05f;
- vib.z = (Math::Rand()-0.5f)*0.20f;
- m_object->SetLinVibration(vib);
- }
-
- if ( m_bRay && m_lastSound <= 0.0f )
- {
- m_lastSound = Math::Rand()*0.4f+0.4f;
- m_sound->Play(SOUND_FIREp, m_object->RetPosition(0));
- }
-
- return true;
-}
-
-
-// Assigns the goal was achieved.
-
-Error CTaskFire::Start(float delay)
-{
- CObject* power;
- Math::Vector pos, goal, speed;
- float energy, fire;
- ObjectType type;
-
- m_bError = true; // operation impossible
-
- type = m_object->RetType();
- if ( type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILErc ) return ERR_FIRE_VEH;
-
-//? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY;
-
- speed = m_physics->RetMotorSpeed();
-//? if ( speed.x != 0.0f ||
-//? speed.z != 0.0f ) return ERR_FIRE_MOTOR;
-
- m_bRay = (type == OBJECT_MOBILErc);
-
- m_bOrganic = false;
- if ( type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEii )
- {
- m_bOrganic = true;
- }
-
- if ( delay == 0.0f )
- {
- if ( m_bRay ) delay = 1.2f;
- else delay = 2.0f;
- }
- m_delay = delay;
-
- power = m_object->RetPower();
- if ( power == 0 ) return ERR_FIRE_ENERGY;
- energy = power->RetEnergy();
- if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi;
- else if ( m_bRay ) fire = m_delay*ENERGY_FIREr;
- else fire = m_delay*ENERGY_FIRE;
- if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY;
-
- m_speed = 1.0f/m_delay;
- m_progress = 0.0f;
- m_time = 0.0f;
- m_lastParticule = 0.0f;
- m_lastSound = 0.0f;
- m_bError = false; // ok
-
-//? m_camera->StartCentering(m_object, Math::PI*0.15f, 99.9f, 0.0f, 1.0f);
-
- if ( m_bOrganic )
- {
- m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, true);
- if ( m_soundChannel != -1 )
- {
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
- }
- }
- else if ( m_bRay )
- {
- }
- else
- {
- m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, true);
- if ( m_soundChannel != -1 )
- {
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
- }
- }
-
- return ERR_OK;
-}
-
-// Indicates whether the action is finished.
-
-Error CTaskFire::IsEnded()
-{
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
- if ( m_bError ) return ERR_STOP;
- if ( m_progress < 1.0f ) return ERR_CONTINUE;
-
- Abort();
- return ERR_STOP;
-}
-
-// Suddenly ends the current action.
-
-bool CTaskFire::Abort()
-{
- m_object->SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f));
-
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
-//? m_camera->StopCentering(m_object, 1.0f);
- return true;
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// taskfire.cpp + + +#include <stdio.h> + +#include "object/task/taskfire.h" + +#include "old/particule.h" +#include "math/geometry.h" +#include "physics/physics.h" + + + +const float ENERGY_FIRE = (0.25f/2.5f); // energy consumed/shot +const float ENERGY_FIREr = (0.25f/1.5f); // energy consumed/ray +const float ENERGY_FIREi = (0.10f/2.5f); // energy consumed/organic + + +// Object's constructor. + +CTaskFire::CTaskFire(CInstanceManager* iMan, CObject* object) + : CTask(iMan, object) +{ + m_soundChannel = -1; +} + +// Object's destructor. + +CTaskFire::~CTaskFire() +{ + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } +} + + +// Management of an event. + +bool CTaskFire::EventProcess(const Event &event) +{ + CObject* power; + CPhysics* physics; + Math::Matrix* mat; + Math::Vector pos, speed, dir, vib; + ObjectType type; + Math::Point dim; + float energy, fire; + int i, channel; + + if ( m_engine->RetPause() ) return true; + if ( event.event != EVENT_FRAME ) return true; + if ( m_bError ) return false; + + m_time += event.rTime; + m_lastSound -= event.rTime; + m_progress += event.rTime*m_speed; + + power = m_object->RetPower(); + if ( power != 0 ) + { + energy = power->RetEnergy(); + if ( m_bOrganic ) fire = ENERGY_FIREi; + else if ( m_bRay ) fire = ENERGY_FIREr; + else fire = ENERGY_FIRE; + energy -= event.rTime*fire/power->RetCapacity(); + power->SetEnergy(energy); + } + + if ( m_lastParticule+0.05f <= m_time ) + { + m_lastParticule = m_time; + + if ( m_bOrganic ) + { + mat = m_object->RetWorldMatrix(1); // insect-cannon + + for ( i=0 ; i<6 ; i++ ) + { + pos = Math::Vector(0.0f, 2.5f, 0.0f); + pos = Math::Transform(*mat, pos); + + speed = Math::Vector(200.0f, 0.0f, 0.0f); + + physics = m_object->RetPhysics(); + if ( physics != 0 ) + { + speed += physics->RetLinMotion(MO_REASPEED); + } + + speed.x += (Math::Rand()-0.5f)*10.0f; + speed.y += (Math::Rand()-0.5f)*20.0f; + speed.z += (Math::Rand()-0.5f)*30.0f; + speed = Math::Transform(*mat, speed); + speed -= pos; + + dim.x = Math::Rand()*0.5f+0.5f; + dim.y = dim.x; + + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + } + else if ( m_bRay ) + { + mat = m_object->RetWorldMatrix(2); // cannon + + for ( i=0 ; i<4 ; i++ ) + { + pos = Math::Vector(4.0f, 0.0f, 0.0f); + pos.y += (rand()%3-1)*1.5f; + pos.z += (rand()%3-1)*1.5f; + pos = Math::Transform(*mat, pos); + + speed = Math::Vector(200.0f, 0.0f, 0.0f); + speed.x += (Math::Rand()-0.5f)*6.0f; + speed.y += (Math::Rand()-0.5f)*12.0f; + speed.z += (Math::Rand()-0.5f)*12.0f; + speed = Math::Transform(*mat, speed); + speed -= pos; + + dim.x = 1.0f; + dim.y = dim.x; + channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11, + 2.0f, 200.0f, 0.5f, 1.0f); + m_particule->SetObjectFather(channel, m_object); + + speed = Math::Vector(5.0f, 0.0f, 0.0f); + speed.x += (Math::Rand()-0.5f)*1.0f; + speed.y += (Math::Rand()-0.5f)*2.0f; + speed.z += (Math::Rand()-0.5f)*2.0f; + speed = Math::Transform(*mat, speed); + speed -= pos; + speed.y += 5.0f; + + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f); + } + } + else + { + type = m_object->RetType(); + + if ( type == OBJECT_MOBILErc ) + { + mat = m_object->RetWorldMatrix(2); // cannon + } + else + { + mat = m_object->RetWorldMatrix(1); // cannon + } + + for ( i=0 ; i<3 ; i++ ) + { + if ( type == OBJECT_MOBILErc ) + { + pos = Math::Vector(0.0f, 0.0f, 0.0f); + } + else + { + pos = Math::Vector(3.0f, 1.0f, 0.0f); + } + pos.y += (Math::Rand()-0.5f)*1.0f; + pos.z += (Math::Rand()-0.5f)*1.0f; + pos = Math::Transform(*mat, pos); + + speed = Math::Vector(200.0f, 0.0f, 0.0f); + + physics = m_object->RetPhysics(); + if ( physics != 0 ) + { + speed += physics->RetLinMotion(MO_REASPEED); + } + + speed.x += (Math::Rand()-0.5f)*3.0f; + speed.y += (Math::Rand()-0.5f)*6.0f; + speed.z += (Math::Rand()-0.5f)*6.0f; + speed = Math::Transform(*mat, speed); + speed -= pos; + + dim.x = Math::Rand()*0.7f+0.7f; + dim.y = dim.x; + + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + + if ( type != OBJECT_MOBILErc && + m_progress > 0.3f ) + { + pos = Math::Vector(-1.0f, 1.0f, 0.0f); + pos.y += (Math::Rand()-0.5f)*0.4f; + pos.z += (Math::Rand()-0.5f)*0.4f; + pos = Math::Transform(*mat, pos); + + speed = Math::Vector(-4.0f, 0.0f, 0.0f); + speed.x += (Math::Rand()-0.5f)*2.0f; + speed.y += (Math::Rand()-0.2f)*4.0f; + speed.z += (Math::Rand()-0.5f)*4.0f; + speed = Math::Transform(*mat, speed); + speed -= pos; + + dim.x = Math::Rand()*1.2f+1.2f; + dim.y = dim.x; + + m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); +//? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f); + } + } + + dir = Math::Vector(0.0f, 0.0f, 0.0f); + if ( m_progress < 0.1f ) + { + dir.z = (Math::PI*0.04f)*(m_progress*10.0f); + } + else if ( m_progress < 0.9f ) + { + dir.z = (Math::PI*0.04f); + } + else + { + dir.z = (Math::PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f); + } + m_object->SetInclinaison(dir); + + vib.x = (Math::Rand()-0.5f)*0.01f; + vib.y = (Math::Rand()-0.5f)*0.02f; + vib.z = (Math::Rand()-0.5f)*0.02f; + m_object->SetCirVibration(vib); + + vib.x = (Math::Rand()-0.5f)*0.20f; + vib.y = (Math::Rand()-0.5f)*0.05f; + vib.z = (Math::Rand()-0.5f)*0.20f; + m_object->SetLinVibration(vib); + } + + if ( m_bRay && m_lastSound <= 0.0f ) + { + m_lastSound = Math::Rand()*0.4f+0.4f; + m_sound->Play(SOUND_FIREp, m_object->RetPosition(0)); + } + + return true; +} + + +// Assigns the goal was achieved. + +Error CTaskFire::Start(float delay) +{ + CObject* power; + Math::Vector pos, goal, speed; + float energy, fire; + ObjectType type; + + m_bError = true; // operation impossible + + type = m_object->RetType(); + if ( type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILErc ) return ERR_FIRE_VEH; + +//? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY; + + speed = m_physics->RetMotorSpeed(); +//? if ( speed.x != 0.0f || +//? speed.z != 0.0f ) return ERR_FIRE_MOTOR; + + m_bRay = (type == OBJECT_MOBILErc); + + m_bOrganic = false; + if ( type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii ) + { + m_bOrganic = true; + } + + if ( delay == 0.0f ) + { + if ( m_bRay ) delay = 1.2f; + else delay = 2.0f; + } + m_delay = delay; + + power = m_object->RetPower(); + if ( power == 0 ) return ERR_FIRE_ENERGY; + energy = power->RetEnergy(); + if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi; + else if ( m_bRay ) fire = m_delay*ENERGY_FIREr; + else fire = m_delay*ENERGY_FIRE; + if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY; + + m_speed = 1.0f/m_delay; + m_progress = 0.0f; + m_time = 0.0f; + m_lastParticule = 0.0f; + m_lastSound = 0.0f; + m_bError = false; // ok + +//? m_camera->StartCentering(m_object, Math::PI*0.15f, 99.9f, 0.0f, 1.0f); + + if ( m_bOrganic ) + { + m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, true); + if ( m_soundChannel != -1 ) + { + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); + } + } + else if ( m_bRay ) + { + } + else + { + m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, true); + if ( m_soundChannel != -1 ) + { + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); + } + } + + return ERR_OK; +} + +// Indicates whether the action is finished. + +Error CTaskFire::IsEnded() +{ + if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_bError ) return ERR_STOP; + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + Abort(); + return ERR_STOP; +} + +// Suddenly ends the current action. + +bool CTaskFire::Abort() +{ + m_object->SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f)); + m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f)); + m_object->SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f)); + + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + +//? m_camera->StopCentering(m_object, 1.0f); + return true; +} + |