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author | erihel <erihel@gmail.com> | 2013-04-27 17:50:30 +0200 |
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committer | erihel <erihel@gmail.com> | 2013-04-27 17:50:30 +0200 |
commit | 5669053de08bac9726902e96f89aa85b99909399 (patch) | |
tree | a72d5cafee0a50e33126f1a17b6581495df0be46 /src/object/motion/motionhuman.cpp | |
parent | 0ce02b21f40ed8a0086dffe2c4bb01eeff942e58 (diff) | |
download | colobot-5669053de08bac9726902e96f89aa85b99909399.tar.gz colobot-5669053de08bac9726902e96f89aa85b99909399.tar.bz2 colobot-5669053de08bac9726902e96f89aa85b99909399.zip |
Some code refactoring
Changed vehicule (french) to vehicle (english) in enums and variables
Diffstat (limited to 'src/object/motion/motionhuman.cpp')
-rw-r--r-- | src/object/motion/motionhuman.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index dc5ff34..76ff353 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -107,7 +107,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); face = m_main->GetGamerFace(); sprintf(filename, "human2h%d.mod", face+1); @@ -134,7 +134,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); if (option == 0) // head in helmet? |