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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
---|---|---|
committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
commit | ebed57aa22b772211387a5561f995eee8f5faed1 (patch) | |
tree | 9a0b08371df54c125957e63c7ecff81c001d4eaf /src/object/motion/motionbee.cpp | |
parent | fc5389d18816799ba2698914384cd099ba8a7a6c (diff) | |
download | colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.gz colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.bz2 colobot-ebed57aa22b772211387a5561f995eee8f5faed1.zip |
Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/object/motion/motionbee.cpp')
-rw-r--r-- | src/object/motion/motionbee.cpp | 1288 |
1 files changed, 644 insertions, 644 deletions
diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp index c5d9ed2..e5c6b24 100644 --- a/src/object/motion/motionbee.cpp +++ b/src/object/motion/motionbee.cpp @@ -1,644 +1,644 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionbee.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionbee.h"
-
-#include "old/modfile.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_bArmStop = false;
-}
-
-// Object's destructor.
-
-CMotionBee::~CMotionBee()
-{
-}
-
-
-// Removes an object.
-
-void CMotionBee::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 3+18+2 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- pModFile->ReadModel("objects\\bee1.mod");
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have an obligatory collision
- // with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(-1.0f, 1.0f, 0.0f), 5.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\bee2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f));
-
- // Creates the tail.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\bee3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f));
-
- // Creates a right-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f));
-
- // Creates a right-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates a right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates two middle-right thighs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f));
-
- // Creates two middle-right legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates two middle-right feet.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 7);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates the right front thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f));
-
- // Creates the right front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 9);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates the right front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates a left-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f));
- m_object->SetAngleY(12, Math::PI);
-
- // Creates a left-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates a left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 13);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates two middle-left thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f));
- m_object->SetAngleY(15, Math::PI);
-
- // Creates two middle-left legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(16, rank);
- m_object->SetObjectParent(16, 15);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates two middle-left feet.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(17, rank);
- m_object->SetObjectParent(17, 16);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates front-left thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(18, rank);
- m_object->SetObjectParent(18, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f));
- m_object->SetAngleY(18, Math::PI);
-
- // Creates front-left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19, rank);
- m_object->SetObjectParent(19, 18);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates front-left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(20, rank);
- m_object->SetObjectParent(20, 19);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates the right wing.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(21, rank);
- m_object->SetObjectParent(21, 0);
- pModFile->ReadModel("objects\\bee7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f));
-
- // Creates the left wing.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(22, rank);
- m_object->SetObjectParent(22, 0);
- pModFile->ReadModel("objects\\bee7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f));
-
- m_object->CreateShadowCircle(6.0f, 0.5f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physical object.
-
-void CMotionBee::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member_march[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
- 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
- -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
- // on the ground:
- 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
- -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
- -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
- // on the ground back:
- 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
- -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
- -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
- };
-
- int member_spec[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier:
- 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3
- // burning:
- 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3
- // destroyed:
- 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3
- };
-
- m_physics->SetType(TYPE_FLYING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 3.0f;
- character->wheelBack = 3.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
- character->height = 2.5f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MB_MARCH+i] = member_march[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MB_SPEC+i] = member_spec[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionBee::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
-//? i += 3*3*3*3;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionBee::EventFrame(const Event &event)
-{
- Math::Vector dir;
- float s, a, prog;
- int action, i, st, nd;
- bool bStop;
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.15f;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stopped?
- if ( !m_physics->RetLand() ) bStop = true;
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
- m_armMember += a;
- }
-
- action = MB_MARCH; // flying
-
- m_actionType = -1;
- if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball
-
- if ( m_object->RetRuin() ) // destroyed?
- {
- m_actionType = MBS_RUIN;
- }
- if ( m_object->RetBurn() ) // burning?
- {
- m_actionType = MBS_BURN;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( m_actionType != -1 ) // special action in progress?
- {
- st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3;
- nd = st;
- }
- else
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*3*3*3*action + st*3*3*3 + (i%3)*3;
- nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
- }
-
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(3+3*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(3+3*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(3+3*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(3+3*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog));
- m_object->SetAngleZ(3+3*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog));
- m_object->SetAngleX(3+3*i+2, Math::PropAngle(m_armAngles[st+18], m_armAngles[nd+18], prog));
- m_object->SetAngleY(3+3*i+2, Math::PropAngle(m_armAngles[st+19], m_armAngles[nd+19], prog));
- m_object->SetAngleZ(3+3*i+2, Math::PropAngle(m_armAngles[st+20], m_armAngles[nd+20], prog));
- }
- else // left leg(4..6) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(3+3*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(3+3*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(3+3*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
- m_object->SetAngleZ(3+3*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
- m_object->SetAngleX(3+3*i+2, Math::PropAngle( m_armAngles[st+18], m_armAngles[nd+18], prog));
- m_object->SetAngleY(3+3*i+2, Math::PropAngle( -m_armAngles[st+19], -m_armAngles[nd+19], prog));
- m_object->SetAngleZ(3+3*i+2, Math::PropAngle( -m_armAngles[st+20], -m_armAngles[nd+20], prog));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- if ( m_object->RetRuin() )
- {
- }
- else if ( bStop || m_object->RetBurn() )
- {
- m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail
- }
- else
- {
- a = Math::Mod(m_armTimeMarch, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
- m_object->SetInclinaison(dir);
-
- m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
-
- a = Math::Mod(m_armMember-0.1f, 1.0f);
- if ( a < 0.33f )
- {
- dir.y = -(1.0f-(a/0.33f))*0.3f;
- }
- else if ( a < 0.67f )
- {
- dir.y = 0.0f;
- }
- else
- {
- dir.y = -(a-0.67f)/0.33f*0.3f;
- }
- dir.x = 0.0f;
- dir.z = 0.0f;
- m_object->SetLinVibration(dir);
- }
- }
-
- if ( m_physics->RetLand() )
- {
- if ( bStop ) prog = 0.05f;
- else prog = 0.15f;
- }
- else
- {
- prog = 1.00f;
- }
-
-#if 0
- a = Math::Rand()*Math::PI/2.0f*prog;
- m_object->SetAngleX(21, a); // right wing
- a = -Math::Rand()*Math::PI/4.0f*prog;
- m_object->SetAngleY(21, a);
-
- a = -Math::Rand()*Math::PI/2.0f*prog;
- m_object->SetAngleX(22, a); // left wing
- a = Math::Rand()*Math::PI/4.0f*prog;
- m_object->SetAngleY(22, a);
-#else
- m_object->SetAngleX(21, (sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
- m_object->SetAngleY(21, -Math::Rand()*Math::PI/6.0f*prog);
-
- m_object->SetAngleX(22, -(sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
- m_object->SetAngleY(22, Math::Rand()*Math::PI/6.0f*prog);
-#endif
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
- m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
-
-#if 0
- h = m_terrain->RetFloorHeight(RetPosition(0));
- radius = 4.0f+h/4.0f;
- color.r = 0.3f+h/80.0f;
- color.g = color.r;
- color.b = color.r;
- color.a = color.r;
- m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius);
- m_engine->SetObjectShadowColor(m_objectPart[0].object, color);
-#endif
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// motionbee.cpp + + +#include <stdio.h> + +#include "object/motion/motionbee.h" + +#include "old/modfile.h" +#include "physics/physics.h" + + + +#define ADJUST_ANGLE false // true -> adjusts the angles of the members +const float START_TIME = 1000.0f; // beginning of the relative time + + + +// Object's constructor. + +CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object) + : CMotion(iMan, object) +{ + m_armMember = START_TIME; + m_armTimeAbs = START_TIME; + m_armTimeMarch = START_TIME; + m_armTimeAction = START_TIME; + m_armTimeIndex = 0; + m_armPartIndex = 0; + m_armMemberIndex = 0; + m_armLastAction = -1; + m_bArmStop = false; +} + +// Object's destructor. + +CMotionBee::~CMotionBee() +{ +} + + +// Removes an object. + +void CMotionBee::DeleteObject(bool bAll) +{ +} + + +// Creates a vehicle traveling any lands on the ground. + +bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, + float power) +{ + CModFile* pModFile; + int rank; + + if ( m_engine->RetRestCreate() < 3+18+2 ) return false; + + pModFile = new CModFile(m_iMan); + + m_object->SetType(type); + + // Creates main base. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_object->SetObjectRank(0, rank); + + pModFile->ReadModel("objects\\bee1.mod"); + pModFile->CreateEngineObject(rank); + + m_object->SetPosition(0, pos); + m_object->SetAngleY(0, angle); + + // A vehicle must have an obligatory collision + // with a sphere of center (0, y, 0) (see GetCrashSphere). + m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f); + m_object->SetGlobalSphere(Math::Vector(-1.0f, 1.0f, 0.0f), 5.0f); + + // Creates the head. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(1, rank); + m_object->SetObjectParent(1, 0); + pModFile->ReadModel("objects\\bee2.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f)); + + // Creates the tail. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(2, rank); + m_object->SetObjectParent(2, 0); + pModFile->ReadModel("objects\\bee3.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f)); + + // Creates a right-back thigh. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(3, rank); + m_object->SetObjectParent(3, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f)); + + // Creates a right-back leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(4, rank); + m_object->SetObjectParent(4, 3); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates a right-back foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(5, rank); + m_object->SetObjectParent(5, 4); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates two middle-right thighs. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(6, rank); + m_object->SetObjectParent(6, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f)); + + // Creates two middle-right legs. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(7, rank); + m_object->SetObjectParent(7, 6); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates two middle-right feet. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(8, rank); + m_object->SetObjectParent(8, 7); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates the right front thigh. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(9, rank); + m_object->SetObjectParent(9, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f)); + + // Creates the right front leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(10, rank); + m_object->SetObjectParent(10, 9); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates the right front foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(11, rank); + m_object->SetObjectParent(11, 10); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates a left-back thigh. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(12, rank); + m_object->SetObjectParent(12, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f)); + m_object->SetAngleY(12, Math::PI); + + // Creates a left-back leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(13, rank); + m_object->SetObjectParent(13, 12); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates a left-back foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(14, rank); + m_object->SetObjectParent(14, 13); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates two middle-left thigh. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(15, rank); + m_object->SetObjectParent(15, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f)); + m_object->SetAngleY(15, Math::PI); + + // Creates two middle-left legs. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(16, rank); + m_object->SetObjectParent(16, 15); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates two middle-left feet. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(17, rank); + m_object->SetObjectParent(17, 16); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates front-left thigh. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(18, rank); + m_object->SetObjectParent(18, 0); + pModFile->ReadModel("objects\\ant4.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f)); + m_object->SetAngleY(18, Math::PI); + + // Creates front-left leg. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(19, rank); + m_object->SetObjectParent(19, 18); + pModFile->ReadModel("objects\\ant5.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f)); + + // Creates front-left foot. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(20, rank); + m_object->SetObjectParent(20, 19); + pModFile->ReadModel("objects\\ant6.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f)); + + // Creates the right wing. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(21, rank); + m_object->SetObjectParent(21, 0); + pModFile->ReadModel("objects\\bee7.mod"); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f)); + + // Creates the left wing. + rank = m_engine->CreateObject(); + m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_object->SetObjectRank(22, rank); + m_object->SetObjectParent(22, 0); + pModFile->ReadModel("objects\\bee7.mod"); + pModFile->Mirror(); + pModFile->CreateEngineObject(rank); + m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f)); + + m_object->CreateShadowCircle(6.0f, 0.5f); + + CreatePhysics(); + m_object->SetFloorHeight(0.0f); + + pos = m_object->RetPosition(0); + m_object->SetPosition(0, pos); // to display the shadows immediately + + m_engine->LoadAllTexture(); + + delete pModFile; + return true; +} + +// Creates the physical object. + +void CMotionBee::CreatePhysics() +{ + Character* character; + int i; + + int member_march[] = + { + // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air: + 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3 + 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3 + -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3 + // on the ground: + 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3 + -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3 + -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3 + // on the ground back: + 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3 + -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3 + -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3 + }; + + int member_spec[] = + { + // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier: + 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3 + // burning: + 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3 + // destroyed: + 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3 + }; + + m_physics->SetType(TYPE_FLYING); + + character = m_object->RetCharacter(); + character->wheelFront = 3.0f; + character->wheelBack = 3.0f; + character->wheelLeft = 5.0f; + character->wheelRight = 5.0f; + character->height = 2.5f; + + m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); + m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); + m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); + m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); + m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); + m_physics->SetLinMotionX(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); + m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); + m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); + m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); + m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); + m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); + m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); + + m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI); + m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI); + m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f); + m_physics->SetCirMotionY(MO_RECACCEL, 20.0f); + m_physics->SetCirMotionY(MO_STOACCEL, 40.0f); + + for ( i=0 ; i<3*3*3*3 ; i++ ) + { + m_armAngles[3*3*3*3*MB_MARCH+i] = member_march[i]; + } + for ( i=0 ; i<3*3*3*3 ; i++ ) + { + m_armAngles[3*3*3*3*MB_SPEC+i] = member_spec[i]; + } +} + + +// Management of an event. + +bool CMotionBee::EventProcess(const Event &event) +{ + CMotion::EventProcess(event); + + if ( event.event == EVENT_FRAME ) + { + return EventFrame(event); + } + + if ( event.event == EVENT_KEYDOWN ) + { +#if ADJUST_ANGLE + int i; + + if ( event.param == 'A' ) m_armTimeIndex++; + if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0; + + if ( event.param == 'Q' ) m_armPartIndex++; + if ( m_armPartIndex >= 3 ) m_armPartIndex = 0; + + if ( event.param == 'W' ) m_armMemberIndex++; + if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0; + + i = m_armMemberIndex*3; + i += m_armPartIndex*3*3; + i += m_armTimeIndex*3*3*3; +//? i += 3*3*3*3; + + if ( event.param == 'E' ) m_armAngles[i+0] += 5; + if ( event.param == 'D' ) m_armAngles[i+0] -= 5; + if ( event.param == 'R' ) m_armAngles[i+1] += 5; + if ( event.param == 'F' ) m_armAngles[i+1] -= 5; + if ( event.param == 'T' ) m_armAngles[i+2] += 5; + if ( event.param == 'G' ) m_armAngles[i+2] -= 5; + + if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop; +#endif + } + + return true; +} + +// Management of an event. + +bool CMotionBee::EventFrame(const Event &event) +{ + Math::Vector dir; + float s, a, prog; + int action, i, st, nd; + bool bStop; + + if ( m_engine->RetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + + s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f; + a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f); + + if ( s == 0.0f && a != 0.0f ) a *= 1.5f; + + m_armTimeAbs += event.rTime; + m_armTimeMarch += (s)*event.rTime*0.15f; + m_armMember += (s+a)*event.rTime*0.15f; + + bStop = ( a == 0.0f && s == 0.0f ); // stopped? + if ( !m_physics->RetLand() ) bStop = true; + + if ( bStop ) + { + prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f; + a = Math::Mod(m_armMember, 1.0f); + a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly + m_armMember += a; + } + + action = MB_MARCH; // flying + + m_actionType = -1; + if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball + + if ( m_object->RetRuin() ) // destroyed? + { + m_actionType = MBS_RUIN; + } + if ( m_object->RetBurn() ) // burning? + { + m_actionType = MBS_BURN; + } + + for ( i=0 ; i<6 ; i++ ) // the six legs + { + if ( m_actionType != -1 ) // special action in progress? + { + st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3; + nd = st; + } + else + { + if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f); + else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); + if ( m_bArmStop ) + { + prog = (float)m_armTimeIndex/3.0f; + } + if ( prog < 0.33f ) // t0..t1 ? + { + prog = prog/0.33f; // 0..1 + st = 0; // index start + nd = 1; // index end + } + else if ( prog < 0.67f ) // t1..t2 ? + { + prog = (prog-0.33f)/0.33f; // 0..1 + st = 1; // index start + nd = 2; // index end + } + else // t2..t0 ? + { + prog = (prog-0.67f)/0.33f; // 0..1 + st = 2; // index start + nd = 0; // index end + } + st = 3*3*3*3*action + st*3*3*3 + (i%3)*3; + nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3; + } + + if ( i < 3 ) // right leg (1..3) ? + { + m_object->SetAngleX(3+3*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog)); + m_object->SetAngleY(3+3*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog)); + m_object->SetAngleZ(3+3*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog)); + m_object->SetAngleX(3+3*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog)); + m_object->SetAngleY(3+3*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog)); + m_object->SetAngleZ(3+3*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog)); + m_object->SetAngleX(3+3*i+2, Math::PropAngle(m_armAngles[st+18], m_armAngles[nd+18], prog)); + m_object->SetAngleY(3+3*i+2, Math::PropAngle(m_armAngles[st+19], m_armAngles[nd+19], prog)); + m_object->SetAngleZ(3+3*i+2, Math::PropAngle(m_armAngles[st+20], m_armAngles[nd+20], prog)); + } + else // left leg(4..6) ? + { + m_object->SetAngleX(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog)); + m_object->SetAngleY(3+3*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog)); + m_object->SetAngleZ(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog)); + m_object->SetAngleX(3+3*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog)); + m_object->SetAngleY(3+3*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog)); + m_object->SetAngleZ(3+3*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog)); + m_object->SetAngleX(3+3*i+2, Math::PropAngle( m_armAngles[st+18], m_armAngles[nd+18], prog)); + m_object->SetAngleY(3+3*i+2, Math::PropAngle( -m_armAngles[st+19], -m_armAngles[nd+19], prog)); + m_object->SetAngleZ(3+3*i+2, Math::PropAngle( -m_armAngles[st+20], -m_armAngles[nd+20], prog)); + } + } + +#if ADJUST_ANGLE + if ( m_object->RetSelect() ) + { + char s[100]; + sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); + m_engine->SetInfoText(4, s); + } +#endif + + if ( m_physics->RetLand() ) // on the ground? + { + if ( m_object->RetRuin() ) + { + } + else if ( bStop || m_object->RetBurn() ) + { + m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail + } + else + { + a = Math::Mod(m_armTimeMarch, 1.0f); + if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1 + else a = 3.0f-4.0f*a; // 1..-1 + dir.x = sinf(a)*0.05f; + + s = Math::Mod(m_armTimeMarch/2.0f, 1.0f); + if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1 + else s = 3.0f-4.0f*s; // 1..-1 + dir.z = sinf(s)*0.1f; + + dir.y = 0.0f; + m_object->SetInclinaison(dir); + + m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail + + a = Math::Mod(m_armMember-0.1f, 1.0f); + if ( a < 0.33f ) + { + dir.y = -(1.0f-(a/0.33f))*0.3f; + } + else if ( a < 0.67f ) + { + dir.y = 0.0f; + } + else + { + dir.y = -(a-0.67f)/0.33f*0.3f; + } + dir.x = 0.0f; + dir.z = 0.0f; + m_object->SetLinVibration(dir); + } + } + + if ( m_physics->RetLand() ) + { + if ( bStop ) prog = 0.05f; + else prog = 0.15f; + } + else + { + prog = 1.00f; + } + +#if 0 + a = Math::Rand()*Math::PI/2.0f*prog; + m_object->SetAngleX(21, a); // right wing + a = -Math::Rand()*Math::PI/4.0f*prog; + m_object->SetAngleY(21, a); + + a = -Math::Rand()*Math::PI/2.0f*prog; + m_object->SetAngleX(22, a); // left wing + a = Math::Rand()*Math::PI/4.0f*prog; + m_object->SetAngleY(22, a); +#else + m_object->SetAngleX(21, (sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog); + m_object->SetAngleY(21, -Math::Rand()*Math::PI/6.0f*prog); + + m_object->SetAngleX(22, -(sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog); + m_object->SetAngleY(22, Math::Rand()*Math::PI/6.0f*prog); +#endif + + m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head + m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head + m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head + +#if 0 + h = m_terrain->RetFloorHeight(RetPosition(0)); + radius = 4.0f+h/4.0f; + color.r = 0.3f+h/80.0f; + color.g = color.r; + color.b = color.r; + color.a = color.r; + m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius); + m_engine->SetObjectShadowColor(m_objectPart[0].object, color); +#endif + + return true; +} + + |