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author | krzys-h <krzys_h@interia.pl> | 2014-09-24 22:54:26 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2014-09-24 22:56:19 +0200 |
commit | 740036e430d98afe487313bb5be8c5e72968eb94 (patch) | |
tree | 3a998518dbf9750a98228fcef35c23ef01ff5768 /src/object/level/parser.h | |
parent | 9f2d544b27171c89eceedbb83bfcb26f5702dadb (diff) | |
download | colobot-740036e430d98afe487313bb5be8c5e72968eb94.tar.gz colobot-740036e430d98afe487313bb5be8c5e72968eb94.tar.bz2 colobot-740036e430d98afe487313bb5be8c5e72968eb94.zip |
New level parser
Known issues:
* TerrainLevel for some reason doesn't work
* %lvl% is not yet implemented everywhere because of hardcoded directories in functions
Diffstat (limited to 'src/object/level/parser.h')
-rw-r--r-- | src/object/level/parser.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/object/level/parser.h b/src/object/level/parser.h new file mode 100644 index 0000000..3bae2eb --- /dev/null +++ b/src/object/level/parser.h @@ -0,0 +1,66 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/** + * \file object/level/parser.h + * \brief Parser for level files + */ + +#pragma once + +#include "object/level/parserline.h" +#include "object/level/parserparam.h" +#include "object/level/parserexceptions.h" + +#include <string> +#include <vector> + +class CLevelParser +{ +public: + //! Create an empty level file + CLevelParser(); + //! Load level from file + CLevelParser(std::string filename); + //! Load given level + CLevelParser(std::string category, int chapter, int rank); + + ~CLevelParser(); + + //! Build level filename + static std::string BuildSceneName(std::string category, int chapter, int rank, bool sceneFile = true); + + //! Load file + void Load(); + //! Save file + void Save(std::string filename); + + //! Get filename + const std::string& GetFilename(); + + //! Get all lines from file + std::vector<CLevelParserLine*> GetLines(); + //! Insert new line to file + void AddLine(CLevelParserLine* line); + + //! Find first line with given command + CLevelParserLine* Get(std::string command); + +private: + + std::string m_filename; + std::vector<CLevelParserLine*> m_lines; +};
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