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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/object/auto/autonest.h
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/object/auto/autonest.h')
-rw-r--r--src/object/auto/autonest.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/object/auto/autonest.h b/src/object/auto/autonest.h
index 55ee2f0..faf9235 100644
--- a/src/object/auto/autonest.h
+++ b/src/object/auto/autonest.h
@@ -56,8 +56,8 @@ public:
bool Read(char *line);
protected:
- bool SearchFree(D3DVECTOR pos);
- void CreateFret(D3DVECTOR pos, float angle, ObjectType type);
+ bool SearchFree(Math::Vector pos);
+ void CreateFret(Math::Vector pos, float angle, ObjectType type);
CObject* SearchFret();
protected:
@@ -65,6 +65,6 @@ protected:
float m_progress;
float m_speed;
float m_lastParticule;
- D3DVECTOR m_fretPos;
+ Math::Vector m_fretPos;
};